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 Post subject: Re: The updates thread
PostPosted: 02 May 2020 19:39 
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Joined: 03 Sep 2010 20:05
Posts: 797
May 1, 2020 Patch

Added a tribute[1] to Rick May, voice of the Soldier
Fixed a client crash related to malformed custom spray files
Fixed an exploit where sentry guns could fire through thin walls
Fixed confirm dialog showing the error model for some items when using paint cans
Updated the Aim Assistant and Telefragger Toque to fix jigglebones issues
Updated the ConTracker font to fix missing characters in some languages
Updated/Added some tournament medals[2]
Updated the localization files


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 Post subject: Re: The updates thread
PostPosted: 17 Jun 2020 00:14 
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Joined: 03 Sep 2010 20:05
Posts: 797
June 16, 2020 Patch

Restricted certain new accounts from using chat in official matchmaking modes
Work is ongoing to mitigate the use of new and free accounts for abusive purposes
Added "Enable text chat" and "Enable voice chat" options to the top of the Advanced Options dialog to disable in-game text and voice chat
Updated the Report Player dialog to include more details so players can make informed decisions about who they're reporting
Fixed getting the "Incoming message..." quest HUD notification when you've already completed all available quests
Fixed the OnDestroyed output not getting fired when an object is destroyed by the Red-Tape Recorder
Updated The Telefragger Toque to fix swapped materials
Updated The TF2VRH headset to include on/off styles
Updated the PASS Time Federation medals to fix issues with them not drawing correctly
Updated/Added some tournament medals
Updated the localization files

Undocumented changes

Renamed Potassium Bonnett to Potassium Bonnet


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 Post subject: Re: The updates thread
PostPosted: 24 Jun 2020 22:53 
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Joined: 03 Sep 2010 20:05
Posts: 797
June 24, 2020 Patch

Added rate limit checks for in-game text chat
Accounts that are unable to chat in matchmaking can no longer update their in-game name while connected to the server
Fixed being able to update team name while in matchmaking games
Fixed seeing the RED team skin for the TF2VRH while on the BLU team
Updated/Added some tournament medals[1]
Updated the localization files

Undocumented changes

Renamed Archers Groundings to Archer's Groundings


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 Post subject: Re: The updates thread
PostPosted: 03 Jul 2020 23:54 
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Joined: 03 Sep 2010 20:05
Posts: 797
July 3, 2020 Patch

Accounts that are unable to chat in matchmaking are now also restricted from sending voice chat
Fixed a bug where cosmetic items in the second and third equip slots would be un-equipped
Fixed matchmaking badges not displaying the correct tier in the scoreboard and other dialogs
Added matchmaking badge and time connected to the Report Player dialog
Updated the vote kick process to automatically vote Yes for anyone who hasn't already voted if the target for the vote leaves the server
Updated the Mute Player dialog to have the same information as the Report Player dialog
Updated item schema with community fixes from Andrés S. (rabscootle)
Updated/Added some tournament medals[1]
Updated the localization files

Undocumented changes

Renamed Eliminators Safeguard to Eliminator's Safeguard


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 Post subject: Re: The updates thread
PostPosted: 27 Aug 2020 20:12 
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Joined: 03 Sep 2010 20:05
Posts: 797
August 21, 2020 Patch

Added the Summer 2020 Cosmetic Case
Contains 22 new community-contributed items[1]
Adds 4(sic) new community-created Unusual effects[2]
Fixed an issue where values computed from server bounded ConVars could be incorrect on the client and therefore possibly exploitable
Fixed Australium Medigun(sic)/Wrench items not dropping for the Mann vs. Machine rewards
Fixed the chat window not always being restored to the appropriate place
Fixed Competitive badges not displaying correctly
Increased the default caps_per_round for Mannpower mode
Updated the Watch Streams dialog to open the Twitch page
Updated cp_granary with a permanent Soldier statue
Updated/Added some tournament medals[3]
Updated the localization files

Undocumented changes

Added some community medals.[4]


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 Post subject: Re: The updates thread
PostPosted: 27 Aug 2020 20:13 
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Joined: 03 Sep 2010 20:05
Posts: 797
August 27, 2020 Patch

Fixed bsp-embedded models caching rules to allow for reloading the correct model when transitioning to a different map
Fixed a couple instances that were not correctly checking for anti-aliasing being disabled
Fixed the name of the Replica Titanium Tank 2020 medal
Updated The Flatliner to fix a problem when taunting
Updated the Hazard Headgear to fix a problem with the material
Updated the Crabe de Chapeau to add the smoke effect
Updated The Sophisticated Smoker
Fixed some clipping issues
Added the smoke effect
Updated the backpack image
Updated the Hypno-eyes
Added a style that was not included in the original release
Updated the equip_region

Undocumented changes

Updated the localization files


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 Post subject: Re: The updates thread
PostPosted: 01 Oct 2020 19:53 
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Joined: 03 Sep 2010 20:05
Posts: 797
October 1, 2020 Patch

Scream Fortress XII has arrived!

Featuring 4 new community maps: Megalo, Bloodwater, Hassle Castle, and Moldergrove
Added the Wicked Windfall Case
Contains 22 new community-created cosmetic items that make up the Wicked Windfall Collection
Has a chance to give one of 6 new community-created Halloween-restricted items as a bonus item
Has a chance to give a taunt Unusualifier as a bonus item
Added 19 new community-created Unusual effects
8 new effects for Unusual hats
11 new effects for Unusual taunts
Added the Scream Fortress XII War Paint Case
Contains 15 new community-created War Paints that make-up the Scream Fortress XII War Paint Collection
Has a chance to give a taunt Unusualifier as a bonus item
All players who launch the game will receive a Soul Gargoyle if they don't already have one
Grants access to Merasmissions and Halloween item transmutations
Tracks Merasmissions completed and souls collected
All Halloween Contracts have been reset, allowing them to be completed again
Added new Contracts for this year's featured community maps
Completing a Halloween Contract will give players a classic Halloween item and the chance for a Wicked Windfall Case or Scream Fortress XII War Paint Case
Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps
All cosmetic and taunt Cases will grant Halloween 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates.
Join Halloween matches by using the Special Events category in Casual
Scream Fortress XII runs through November 7th, 2020

General

Added support for Steam Text Filtering for persona names and chat. This is enabled by default.
You can update your settings in the Adv. Options dialog
You can also update your settings by opting into the Steam Lab
Updated The Cuban Bristle Crisis to add the smoke effect
Updated/Added some tournament medals
Updated the localization files

Mannpower Update

Map Changes
ctf_hellfire and ctf_gorge
Flag return time increased from 15 to 30 seconds
ctf_thundermountain
Flag return time increased from 15 to 30 seconds
Removed a fence top ledge that snipers could exploit
Gameplay Changes
Flag carrier grapple movement speed reduced
Scout with no powerup or with Agility powerup – reduced to 0.8x regular grapple movement speed (down from regular grapple movement speed in previous version)
Scout with any other powerup - 0.65x normal grapple movement speed (no change from previous version)
Any other class without a powerup or with Agility powerup - reduced to 0.65x normal grapple movement speed (down from 0.8x in previous version)
Any other class with a powerup - reduced to 0.5x normal grapple movement speed (down from 0.65x in previous version)
Critical hit damage rules changed
Weapons that score critical hit boosts on airborne targets will no longer do so in Mannpower since being airborne is a far more important and commonly utilized movement style than in the base game
Melee weapons that score mini-crit damage no longer have their base Mannpower 1.3x damage boost
Medic
Free ride removed. Previously when healing a target, you’d be pulled along with them when they moved by grappling hook.
Reduced heal rate and ubercharge build rate when carrying a powerup or healing someone with a powerup
Medics carrying Haste or Agility are exempt from medic powerup checks
If medic has no powerup and target has no powerup – regular heal and uber build rate
If only one of the medic and the target has a powerup - half heal and uber build rate
If both medic and target have powerups - quarter heal and uber build rate
Removed overheal from targets carrying powerups
Heavy
Removed the jump up boost when grappling. You can still jump to disconnect the hook, but the Heavy no longer gets the height boost when doing so.
Soldier
Battalion’s Backup rage build rate reduced by 2.5x to counter the additional benefits of an extra 20hp and critical hit immunity when compared to the Buff Banner
Engineer
Carried buildings will now deploy instantly
Scout

Removed falling damage

Spy
Backstabs disallowed if you’re connected to an enemy by the grappling hook. This applies if you’re hooked into someone or if they’re hooked into you.
Knife deploy time is no longer instant when switching between weapons, even when carrying Agility
Conniver’s Kunai no longer considers the victim’s powerup boosted health when taking damage dealt as health
Haste buffs
Reload speed increased from 2x normal to 4x normal
Pyro flare gun re-fire rate increased from 2x normal to 5x normal
Vampire changes
Fixed a bug where the Vampire carrier wouldn’t receive health from damage dealt by an explosion that also caused self-damage
Increased blast weapon clip size 1.5x
Resistance changes
Vampire no longer gets a 25% boost to their health received on melee attacks against a player carrying resistance
Fixed bug where grapple would auto disconnect after a couple of seconds if the hook embedded in geometry behind clip volumes
Game Balance Changes
When the game detects a skill imbalance between teams, select players will be moved between teams to address the imbalance
If a player is dominating the game for long enough (kills count is very high relative to the rest of the players in the game), they’ll enter a dominant state for a period of time. This state has these effects:
Marked for Death
Powerup modifications
Reflect – maximum health reduced 400 to 320. Reflect damage reduced from 80% to 50%
Vampire – damage resistance removed. No blast weapon clip size increase
Strength – game multiplier reduced from 2x to 1.4x
Regeneration – health regenerates at 70% of the regular rate
Haste – weapon firing rate increase reduced from 2x to 1.5x.Weapon reload speed increase reduced from 4x to 2x
Knockout – melee damage increase reduced from 1.9x to 1.4x
King – max health increase reduced from 100 to 20
Plague – damage resistance to infected players reduced from 50% to 20%
Precision
Sniper rifle - Scope speed increase reduced from 2x from 1.5x. Shot charge speed increase reduced from 3x to 2x. Damage bonus reduced from 2x to1.5x
Blast weapons - Regular blast radius falloff. No clip size increase
Resistance – damage resistance reduced from 50% to 35%
Server variables associated with this feature:
tf_powerup_mode_dominant_multiplier – the multiple over the server median that a player’s kill count needs to be in order to be determined dominant
tf_powerup_mode_killcount_timer_length – the time interval to wait between tests for dominant players


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 Post subject: Re: The updates thread
PostPosted: 03 Oct 2020 00:19 
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Joined: 03 Sep 2010 20:05
Posts: 797
October 2, 2020 Patch 1

Updated the timing of the Static Shock and Veno Shock unusual effects
Updated the Seared Sorcerer to add a missing style
Updated the Eye-See-You to add a missing style
Updated the Handsome Devil to fix an issue with the materials
Updated/Added some tournament medals
Updated Megalo
Fixed minor out of bounds teleporter exploit
Added pumpkin bombs
Updated Bloodwater
Fixed misaligned textures
Sealed displacement hole to the skybox near BLU spawn
Brightened up point A
Brightened up ambient lighting
Fixed pumpkin bombs not spawning at point C and D
Brightened up lighting behind point B


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 Post subject: Re: The updates thread
PostPosted: 03 Oct 2020 00:50 
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Joined: 03 Sep 2010 20:05
Posts: 797
October 2, 2020 Patch 2

Updated the Handsome Devil to fix an issue with the model


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 Post subject: Re: The updates thread
PostPosted: 08 Oct 2020 19:27 
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Joined: 03 Sep 2010 20:05
Posts: 797
October 8, 2020 Patch


Fixed players not being able to rocket jump or stickybomb jump during a truce
Fixed missing War Paint icons in the Steam Community Market
Updated the Impish Ears to add a missing style
Updated the equip_region for the Gourd Grin
Updated The Ghoul Box to fix an issue with the materials
Updated pl_hasslecastle
Added occluders to improve optimization
Added a spell book near the first RED spawn and the first BLU spawn
Brightened up some areas
Fixed some texture misalignments
Reduced the saturation of purple spell book patches
Changed the ending when BLU wins
Fixed the arrow signs not changing near the first RED spawn
Fixed an out-of-bounds exploit near the first point
Fixed an out-of-bounds exploit in the second BLU spawn
Fixed an out-of-bounds exploit near the cliff at the second-to-last point
Changed the doors in the second BLU and the first RED spawn rooms to standard ones
Fixed a displacement error near the entrance to the last point
Moved the resupply cabinet from the second BLU spawn out of the wall
Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"
Fixed some texture errors
Brightened up the map
General improvements
Updated pl_precipice_event_final
Lowered amount of entities on the map to prevent crashing
Adjusted some misaligned textures around the map
Simplified some detail for better performance
Combined some models for better performance
Removed some clutter to improve readability and fluid movement
Fixed some lighting bugs around the map
Added a one way door to left flank on last CP for Blu
Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)
Adjusted health kits in last to be less favorable to defense
Updated koth_megalo
Fixed players building teleporters in RED spawn
Updated pl_bloodwater
Fixed exploit using the Minify spell at point A
Fixed being able to build as an Engineer in lava pits
Bosses no longer get stuck in lava pits
Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning
Updated all railings to not collide with projectiles and bullets
Removed normal-sized skeleton spawn locations


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 Post subject: Re: The updates thread
PostPosted: 09 Oct 2020 21:17 
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Joined: 03 Sep 2010 20:05
Posts: 797
October 9, 2020 Patch

Updated koth_viaduct_event
Fixed Engineers building teleporters in the spawn rooms
Updated pl_precipice_event_final
Fixed missing models
Updated pl_bloodwater
Removed an unintended clip brush passing through a BLU spawn wall
Added occluders
Updated pl_hasslecastle
Fixed BLU players spawning in the wrong spawn room
Fixed Engineers building teleporters the first BLU spawn room
General improvements
Updated pl_rumble_event
Fixed Merasmus uttering round start voice lines randomly during mid round
Fixed some misaligned textures
Fixed a tree from hovering in underworld
Fixed few models fading too late or too soon
Fixed clock sometimes triggering underworld entrances during bumper kart race
Fixed Merasmus from spawning if the race was already over
Fixed push trigger in underworld being too low
Improved clipping around the map


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 Post subject: Re: The updates thread
PostPosted: 15 Oct 2020 17:09 
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Joined: 03 Sep 2010 20:05
Posts: 797
October 15, 2020 Patch


Updated the Jupiter Jetpack to not hide the Pyro grenades
Updated The Great Deflate achievement to include the Balloonicorpse
Updated pl_hasslecastle
Fixed more out-of-bounds exploits
Improved clipping
General improvements
Updated koth_undergrove_event
3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends
Reduced the delay after winning a 3v3 before players are teleported back to the overworld
Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas
Polished clipping around the capture point
Polished some textures on RED's side
Fixed several console errors that appeared upon map load
Minor lighting fixes


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