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What do you think is a suitable Engineer class limit?
Zero 0%  0%  [ 0 ]
One 0%  0%  [ 0 ]
Two 36%  36%  [ 8 ]
Three 36%  36%  [ 8 ]
Four 0%  0%  [ 0 ]
No Limit 27%  27%  [ 6 ]
Total votes: 22
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 Post subject: Re: Purge the Engineers
PostPosted: 13 Aug 2014 11:37 
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Crunchy Nut
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I'm glad so many got involved and voted, and it's good to see that the general consensus sits around 2-3, so things will be pretty much what everyone wants. It's nice to know that everyone is both accommodating to a debate and also passionate about what they want #07 to be!

Fragmasters has nothing on #07, except a heap of cunts and morons.


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 Post subject: Re: Purge the Engineers
PostPosted: 13 Aug 2014 14:41 
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(>Nutter<)
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Quote:
Fragmasters has nothing on #07, except a heap of cunts and morons.

Steady,steady

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 Post subject: Re: Purge the Engineers
PostPosted: 13 Aug 2014 14:47 
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(>Nutter<)
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That will be you Mary on both cunts..I mean counts. ;)

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 Post subject: Re: Purge the Engineers
PostPosted: 13 Aug 2014 15:05 
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(>Nutter<)
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Joined: 01 Nov 2008 18:09
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While I don't totally disagree, there are some very good and experienced players on fm. Some of which are members here and good friends.


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 Post subject: Re: Purge the Engineers
PostPosted: 13 Aug 2014 15:24 
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Crunchy Nut
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I make no apologies for anything said about Fragmasters. There are some alright people on there, but for the most part it's pretty horrible... Beside which the bots ruin everything.


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 Post subject: Re: Purge the Engineers
PostPosted: 13 Aug 2014 17:00 
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Whole Nut

Joined: 03 Sep 2010 20:05
Posts: 679
i've never played over there but i certainly welcome anyone who wants a higher quality game,and for me the players on 07 make the server what it is


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 Post subject: Re: Purge the Engineers
PostPosted: 14 Aug 2014 02:28 
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Whole Nut
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And just to mix it up, I'm going to set no class limits whatsoever on Saturday night (a Jace suggestion a few days ago). Yep, 16 vs 16 snipers if needs be. Let's see how it pans out with no limits vs some limits. I'll also text Cleaner and see if he will join us.

Moved to Saturday due to pre-existing match for Friday. 10pm should be fine. :)

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 Post subject: Re: Purge the Engineers
PostPosted: 14 Aug 2014 09:18 
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(>Nutter<)
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Quote:
And just to mix it up, I'm going to set no class limits whatsoever on Saturday night (a Jace suggestion a few days ago). Yep, 16 vs 16 snipers if needs be. Let's see how it pans out with no limits vs some limits. I'll also text Cleaner and see if he will join us.

Moved to Saturday due to pre-existing match for Friday. 10pm should be fine. :)
This is just stupid :bonk: How can Dazmond be in 16 places at once ?????

UNLESS.......You borrow a Hack :scratchh:

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 Post subject: Re: Purge the Engineers
PostPosted: 14 Aug 2014 10:49 
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(>Nutter<)
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Joined: 08 Dec 2008 13:21
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Location: Leeuwarden, Netherlands
I thought you quit Multiplay, Parva :o

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 Post subject: Re: Purge the Engineers
PostPosted: 14 Aug 2014 13:23 
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(>Nutter<)
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I thought you quit Multiplay, Parva :o
He returned like the sabbath Cel ..God cant quit. Rage quit maybe?

I may not be playing saturday, dating the scouser in the afternoon...in southport. Done a screening and she has no russian or yorkshire ancestry. Doubt I would play sniper anyways guys as I am now a expert demo whore...but its rather easy and boring, no skill. :mrgreen:

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 Post subject: Re: Purge the Engineers
PostPosted: 14 Aug 2014 15:02 
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(>Nutter<)
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Joined: 31 May 2010 23:19
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but its rather easy and boring, no skill.
Just up your street then Dazmo


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 Post subject: Re: Purge the Engineers
PostPosted: 14 Aug 2014 20:41 
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Whole Nut
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Joined: 01 Nov 2008 13:45
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Location: Leeds
Quote:
I thought you quit Multiplay, Parva :o
Just helping them out on the admin front and showing my successor the ropes, I've no intention of taking the reigns again. :)

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 Post subject: Re: Purge the Engineers
PostPosted: 15 Aug 2014 13:52 
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Pea Nut

Joined: 19 Apr 2014 19:50
Posts: 32
We need to ban minisentries! :Rampage:


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