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What do you think is a suitable Engineer class limit?
Zero 0%  0%  [ 0 ]
One 0%  0%  [ 0 ]
Two 36%  36%  [ 8 ]
Three 36%  36%  [ 8 ]
Four 0%  0%  [ 0 ]
No Limit 27%  27%  [ 6 ]
Total votes: 22
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 Post subject: Re: Purge the Engineers
PostPosted: 12 Aug 2014 17:07 
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Crunchy Nut
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Joined: 26 Aug 2013 01:29
Posts: 192
Parva, not trying to thwart my own "crusade", but the majority of votes favor more than two engineers - just there is the most votes on 2 itself.


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 Post subject: Re: Purge the Engineers
PostPosted: 12 Aug 2014 18:26 
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No Nut

Joined: 30 Sep 2013 21:38
Posts: 3
Quote:
If you have a 2 engie limit, it makes it almost impossible to change class to unsap or upgrade teleports at spawn.
Well, Pyros are actually able to remove sappers faster than Engies can. I understand the upgrade situation, but with 2 Engies on a team it shouldn't be that difficult to upgrade the other persons gear on your way out of spawn. For These reasons I think 2 engys and Pyros who use the Homewrecker/Maul/Neon Annihilator are fine.

As for the comments of "Just go medic and demo them", we try. But 3 Level 3 SGs on the top of the ramp gives Immense push back and makes being directly offensive to a nest of engies near impossible. This also brings up something that annoys Me which is Increased demo spam. More Engies encourages more stickies all over the damn place. I hate that noise.

Also, another note from my personal Preference. I play medic to do some fun pushes through places and to play a bit of battle medic. I find it fun to push in with a team mate, switch out to my uber saw to defend myself, run away to regain health/build over over time. Its a lot more active.

A nest of 3 SG's is just a ball ache. A wall of bullets. I mean, don't get me wrong, 2 is still difficult to take on. But playing against a team with this playstyle Forces me to sit back... Build uber... Attempt an attack, get blasted back... Sit back again... Build uber again... Rince and repeat.

This isn't fun for a medic.

A pair of engies is hard, but achievable with a friendly Demo/Solly. Maybe even a Pyro or Heavy. depending on its location. With 3, its basically push an Uber with a Demo or don't even try.

Still. Its all down to preference. I am okay with the Short Circuit... Annoying as fuck but it serves its purpose with out being too powerful. I WOULD be okay with the Wrangler if it didn't give the sentry such high damage resistance. Damage output and firing out of its standard LoS is fine to me.

Mini Sentries are a fucking joke in my eyes.

Again, my preferences. Feel free to disagree. I'll still play here. :)


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 Post subject: Re: Purge the Engineers
PostPosted: 12 Aug 2014 19:19 
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(>Nutter<)
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Joined: 01 Nov 2008 18:09
Posts: 4233
Location: Lincolnshire
What a load of bollocks!!

i'm a soldier i hate sentries

i'm an engi i hate spies

i'm a heavy i hate snipers

i'm a sniper i hate spies

i'm any class i hate ubers

ban them all ffs

yawn yawn yawn


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 Post subject: Re: Purge the Engineers
PostPosted: 12 Aug 2014 19:42 
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Crunchy Nut
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Joined: 26 Aug 2013 01:29
Posts: 192
Opinion seems to be pretty much divided at the moment, but there aren't many great arguments against dropping the class limit OR blacklisting the wrangler. As slightly reduced number of teleporters seems to be the only thing bothering everyone.


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 Post subject: Re: Purge the Engineers
PostPosted: 12 Aug 2014 19:56 
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Whole Nut

Joined: 22 Jul 2011 23:57
Posts: 981
Location: Stockholm, Sweden
Quote:
What a load of bollocks!!

i'm a soldier i hate sentries

i'm an engi i hate spies

i'm a heavy i hate snipers

i'm a sniper i hate spies

i'm any class i hate ubers

ban them all ffs

yawn yawn yawn

:lol: :lol: +1

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 Post subject: Re: Purge the Engineers
PostPosted: 12 Aug 2014 20:16 
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Crunchy Nut
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Joined: 22 Nov 2011 11:37
Posts: 203
Location: Leeds
Well, I for one would like the scout slot to be upgraded to 2 slots :D :lol: because mary sometimes hogs it before I can


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 Post subject: Re: Purge the Engineers
PostPosted: 12 Aug 2014 20:55 
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Crunchy Nut
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Joined: 06 Jul 2012 18:18
Posts: 167
Location: Sleepy Valley
I for one think the class limits are fine n make for a well balanced game.


Engy seems to be the most raged from class so someone must be able to blow their stuff up.

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 Post subject: Re: Purge the Engineers
PostPosted: 12 Aug 2014 21:49 
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(>Nutter<)
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Joined: 14 Oct 2008 23:19
Posts: 4063
Location: Txting in spawn til we lose the cap.
Balls this is a forum and your topic is perfect for legitimate discussion. No one means to shoot you down, we just ventilating differing opinion.... Nice one Balls ! :nod:

Nothing gets Nutters argueing more than class limits, its worse than discussing politics and religeon lol.

When I have command of the server their will only be one class only...sniper. :twisted: Be afriad.

And stop the +1 usage ! :roll:

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 Post subject: Re: Purge the Engineers
PostPosted: 12 Aug 2014 22:00 
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Whole Nut

Joined: 12 Dec 2008 20:26
Posts: 532
Location: Essex
Quote:
Balls this is a forum and your topic is perfect for legitimate discussion. No one means to shoot you down, we just ventilating differing opinion.... Nice one Balls ! :nod:
Hey, you don't speak for me. I mean to shoot Balls down, but my aim isn't good enough. Damned rocket jumping sollies :lol:
Quote:
When I have command of the server their will only be one class only...sniper. :twisted: Be afriad.
But that means you will never play Daz, since everyone knows you never play sniper.


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 Post subject: Re: Purge the Engineers
PostPosted: 12 Aug 2014 22:11 
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(>Nutter<)
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Joined: 14 Oct 2008 23:19
Posts: 4063
Location: Txting in spawn til we lose the cap.
Quote:
What a load of bollocks!!

i'm a soldier i hate sentries

i'm an engi i hate spies

i'm a heavy i hate snipers

i'm a sniper i hate spies

i'm any class i hate ubers

ban them all ffs

yawn yawn yawn
HQ reply JJ totally agree !

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 Post subject: Re: Purge the Engineers
PostPosted: 12 Aug 2014 22:14 
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(>Nutter<)
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Joined: 14 Oct 2008 23:19
Posts: 4063
Location: Txting in spawn til we lose the cap.
Agree with Astroman cos he not from Wigan and has 4 brains. :lol:

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 Post subject: Re: Purge the Engineers
PostPosted: 12 Aug 2014 23:18 
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Crunchy Nut
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Joined: 06 Jul 2012 18:18
Posts: 167
Location: Sleepy Valley
Quote:
Balls this is a forum and your topic is perfect for legitimate discussion. No one means to shoot you down, we just ventilating differing opinion.... Nice one Balls ! :nod:

Nothing gets Nutters argueing more than class limits, its worse than discussing politics and religeon lol.

When I have command of the server their will only be one class only...sniper. :twisted: Be afriad.

And stop the +1 usage ! :roll:

+1 :D

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 Post subject: Re: Purge the Engineers
PostPosted: 13 Aug 2014 02:49 
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Whole Nut
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Joined: 01 Nov 2008 13:45
Posts: 866
Location: Leeds
Limit reset to 3 and will stay so. I'm not messing anymore because it's just a lose lose situation. It's taken years, yes YEARS of refinement to get the server to its current state. GTFO and Fragmasters have tried to rip off my idea and to a large extent, they've done well. Fragmasters certainly populates more than ours does. Do I want to remove all class limits and have a game where I'm repeatedly snipered from a mile away? No I don't. Let 07 sit empty all day and have at least 2 hours of quality play rather than 8 hours of noobfest.

Resetting engineers to three and snipers off tonight - Wednesday!

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 Post subject: Re: Purge the Engineers
PostPosted: 13 Aug 2014 08:41 
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(>Nutter<)
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Joined: 01 Nov 2008 18:09
Posts: 4233
Location: Lincolnshire
Nice one. The poll now 7 for 2, 6 for 3 and 5 for no limit.

A good discussion Balls :) I enjoyed the excitement. It's a shame sponge wasn't about to join in :o


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 Post subject: Re: Purge the Engineers
PostPosted: 13 Aug 2014 10:12 
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(>Nutter<)
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Joined: 31 May 2010 23:19
Posts: 1682
Location: sheep shaggers paradise
Quote:
8 hours of noobfest
I also don't go to these Wigan carnivals.

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Dazmond "Should I go sniper"
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