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If you have a 2 engie limit, it makes it almost impossible to change class to unsap or upgrade teleports at spawn.
Well, Pyros are actually able to remove sappers faster than Engies can. I understand the upgrade situation, but with 2 Engies on a team it shouldn't be that difficult to upgrade the other persons gear on your way out of spawn. For These reasons I think 2 engys and Pyros who use the Homewrecker/Maul/Neon Annihilator are fine.
As for the comments of "Just go medic and demo them", we try. But 3 Level 3 SGs on the top of the ramp gives Immense push back and makes being directly offensive to a nest of engies near impossible. This also brings up something that annoys Me which is Increased demo spam. More Engies encourages more stickies all over the damn place. I hate that noise.
Also, another note from my personal Preference. I play medic to do some fun pushes through places and to play a bit of battle medic. I find it fun to push in with a team mate, switch out to my uber saw to defend myself, run away to regain health/build over over time. Its a lot more active.
A nest of 3 SG's is just a ball ache. A wall of bullets. I mean, don't get me wrong, 2 is still difficult to take on. But playing against a team with this playstyle Forces me to sit back... Build uber... Attempt an attack, get blasted back... Sit back again... Build uber again... Rince and repeat.
This isn't fun for a medic.
A pair of engies is hard, but achievable with a friendly Demo/Solly. Maybe even a Pyro or Heavy. depending on its location. With 3, its basically push an Uber with a Demo or don't even try.
Still. Its all down to preference. I am okay with the Short Circuit... Annoying as fuck but it serves its purpose with out being too powerful. I WOULD be okay with the Wrangler if it didn't give the sentry such high damage resistance. Damage output and firing out of its standard LoS is fine to me.
Mini Sentries are a fucking joke in my eyes.
Again, my preferences. Feel free to disagree. I'll still play here.
