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 Post subject: Re: The updates thread
PostPosted: 18 Apr 2020 23:51 
Whole Nut

Joined: 03 Sep 2010 20:05
Posts: 805
October 25, 2017 Patch

Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster)
Fixed a client/server crash related to contracts
Fixed a server crash related to taunting
Updated The Dragon's Fury such that extinguishing a teammate will return 20 health to the Pyro, matching other flamethrowers
Abandon/disconnect dialogs now show controller hint icons when Steam Controller is active
Removed trade restrictions from the Prinny items[1]

 Post subject: Re: The updates thread
PostPosted: 18 Apr 2020 23:51 
Whole Nut

Joined: 03 Sep 2010 20:05
Posts: 805
October 26, 2017 Patch

Scream Fortress IX has arrived!
Play your favorite classic Scream Fortress maps!
Free Halloween contracts and rewards added to the ConTracker!
Event runs through November 8, 2017
Updated Brimstone
Players now crit and healthboost when exiting the Hell area instead of just ubercharge
Increased slightly RED team respawn time on the last area
Fixed the coffin music playing into the next round from previous one
Fixed Monoculus sometimes getting stuck to certain locations
Fixed players sometimes getting stuck to other players in Hell area
Adjusted preferred nav-path for Merasmus to prevent him going into RED final base
Fixed The Thermal Thruster not doing 3x damage when landing on enemies
The Thermal Thruster no longer fully stuns mini-bosses in Mann vs. Machine mode
Fixed an LOD bug with The Holiday Punch
Updated model/materials for The War Eagle

 Post subject: Re: The updates thread
PostPosted: 18 Apr 2020 23:52 
Whole Nut

Joined: 03 Sep 2010 20:05
Posts: 805
October 27, 2017 Patch

Updated the Case Global Unusual Effects to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event. This applies to all cosmetic cases.
Fixed all classes doing 3x damage when landing on enemies
Fixed the Flare Contract Bonus Objective requiring mini-crit kills instead of crit kills
Made it easier to score "defend an objective" style Contract objectives
Lowered the requirements for the Amputator Contract's bonus objectives
Fixed a case where players standing directly in front of the Pyro would not get burned
Fixed a bug related to the Medi Gun and changing class/loadout while being healed
Updated Mann vs. Machine
Removed the "Faster recharge rate" upgrades from The Dragon's Fury
Fixed the missing "Increased Airblast Push Force" upgrade on The Dragon's Fury

Undocumented changes

Removed the "Deals 3x falling damage to the player you land on" attribute from the Thermal Thruster, the item still functions the same
Updated the localization files

 Post subject: Re: The updates thread
PostPosted: 18 Apr 2020 23:52 
Whole Nut

Joined: 03 Sep 2010 20:05
Posts: 805
October 30, 2017 Patch

Fixed a client crash related to weapons with effect meters
Fixed a bug with the main menu sometimes displaying two character images at the same time
Fixed the recharge rate for the Fishcake
Fixed being able to buy airblast upgrades for the Phlogistinator in Mann vs. Machine mode
Fixed flamethrowers not damaging buildings at close distance
Fixed a bug related to the Dragon's Fury projectiles not hitting enemies
Changed The Gunslinger contract objective from "Get a kill with a sentry" to "Get a kill with a mini-sentry"
Reduced the number of times "Get 5 kills with The Back Scatter in a single life" needs to be scored to 3
Updated pl_badwater to improve hit detection around some of the staircases

Notes missed from the previous update:

Fixed the new airblast not honoring airblast vulnerability modifiers on Mann vs. Machine bots
Fixed the new airblast not benefiting from the airblast force upgrade in Mann vs. Machine
Fixed The Mantreads not properly granting airblast resistance

Undocumented changes

Updated the localization files

 Post subject: Re: The updates thread
PostPosted: 18 Apr 2020 23:53 
Whole Nut

Joined: 03 Sep 2010 20:05
Posts: 805
October 31, 2017 Patch

Fixed an issue with how Flamethrowers were determining range after recent fixes to close-range hit detection
Updated the Taunt Unusualifier to draw from a pool of previous years' Halloween Unusual effects during the Scream Fortress IX event
Updated War Paints purchased from the Mercenary Park Gift Shop so they use all wear levels

Undocumented changes

Updated the localization files

 Post subject: Re: The updates thread
PostPosted: 18 Apr 2020 23:56 
Whole Nut

Joined: 03 Sep 2010 20:05
Posts: 805
November 1, 2017 Patch

Fixed a client crash related to the Mann Co. Store
Fixed server crash related to the ConTracker
War Paints directly purchased with Blood Money in the Mercenary Park Gift Shop and the Dragon Slayer come as Factory New again
Existing War Paints and weapons affected by yesterday's change will be fixed-up in the coming days
Fixed the bite bodygroup for The Fishcake and The Dalokohs Bar
Fixed the Festive Jag not drawing the lights
Fixed a bug related to the Razorback and touching a resupply closet or respawning
Fixed the Mantreads description for reduced airblast vulnerability
Fixed bots constantly respawning during Training mode
Fixed bots constantly respawning when tf_bot_force_class is set
Fixed a case where bots would constantly respawn if tf_bot_spawn_use_preset_roster was disabled
Added tf_bot_reevaluate_class_in_spawnroom convar to allow servers to disable bot reselecting their class while in spawn rooms
Fixed a bug with the Phlogistinator's attack distance so it matches the other flamethrowers
Fixed the War Paint icons in the Steam Community Market
Known issue: War Paints still show as blank and with zero quantity in search results
Fixed a bug related to the Medi Gun overheal upgrade in Mann vs. Machine
War Paints now have individual listings on the Steam Community Market
Outgoing party invites now get a notification panel
Updated cp_badlands
Disabled collision on a bunch of props (mainly lights/lamps)
Reduced attackers' spawn advantage by 1 second when working on final control point
Upgraded the small ammo pack to medium in the yard (on the porch)

Undocumented changes

Updated the description of the Vita-Saw.

November 7, 2017 Patch

Fixed an exploit where players were getting out of bumper-car mode and ghost mode on Halloween maps
Fixed a rare client crash related to community server mods
Fixed not seeing the new flamethrower effects on some machines
Fixed not being able to jump after zooming with The Classic
Fixed the bite bodygroup for The Second Banana
Fixed The Rescue Ranger not drawing its attached screen properly
Fixed The Saxton not cloaking properly
Fixed a Pyro melee animation bug
Fixed a client hitch related to the backpack
Added new drop plates for The Fishcake, The Dalokohs Bar, and The Buffalo Steak Sandvich
Updated the Taunt Unusualifier 'Inspect' screen to display the unusual effects it will roll against when used
Updated the localization files

November 8, 2017 Patch

Fixed a bug related to The Fortified Compound and lighting arrows
Updated the Pick/Ban Prolander Participant tournament medal so it can be painted
Updated the localization files

November 17, 2017 Patch

Fixed the scoreboard not displaying the proper images for Jungle Inferno Campaign Pass owners
Fixed a Pyro animation bug related to jumping
Fixed the Spy-cicle not giving the Spy fire immunity
Fixed the animation for The Second Banana plate
Fixed a Scout bug where mini-crits were granted to weapons other than The Atomizer while jumping
Added the Titanium Tank Participant Medal(sic)
Updated the Mann Co. Store to support the new foreign currencies added to Steam
Updated the localization files
Updated pl_enclosure_final
Fixed a buildable area in BLU spawn for stage 1
Updated materials for foliage props
Updated plr_bananabay
The train will now pass at its maximum frequency after both payloads make it up the large hill
Fixed players getting pushed into the underwater tunnel and ceiling over right spawn exit
Fixed spawn gates trapping enemy players
Amplified train engine sound
Reworked left spawn exit
Added small barrier near final cap
Improved performance in some areas
Reduced push force near outer rocks
Updated cp_mossrock
Fixed small area where Engineers could build in initial BLU spawn
Fixed area where you could fall in the pit and not die
Fixed cases where you could block the train without dying
The train now doesn't kill you if your toe touches it
Optimized FPS around the last point. Should be significantly better.
Brightened the underside of last point slightly
Improved clipping around the ramp to last point
Fixed a case where your view would glitch out on the sign near cap A

November 21, 2017 Patch

Added Jingle Jam 2017 community medals[1]
Due to fraudulent use, temporarily untradeable giveaway gifts (e.g. Pallet of Crates, Secret Saxtons, key gifts) cannot be used until their tradability restriction has expired

November 28, 2017 Patch

Undocumented changes

Updated the localization files

 Post subject: Re: The updates thread
PostPosted: 18 Apr 2020 23:58 
Whole Nut

Joined: 03 Sep 2010 20:05
Posts: 805
December 1, 2017 Patch

Added the Chapelaria 6v6 Season 3 tournament medals
Contract loaner items no longer have an expiration date
Players viewing their ConTracker can no longer move or attack
Fixed the main menu not updating its layout after a resolution change
Fixed the Engineer's ConTracker animation
Fixed the Medic, Sniper, and Engineer not un-hiding their weapons at the end of the ConTracker animation
Fixed item collections sometimes incorrectly marking items as owned
Fixed rendering issues with the Infernal Flames, Infernal Smoke, Cloudy Moon, It's A Secret To Everybody, Ancient Eldritch, Eldritch Flame, and Death by Disco unusual effects
Updated the materials for Mandrew's Munificent Mug

Undocumented changes

Updated the localization files

December 13, 2017 Patch

Fixed a client crash related to viewing notifications
Fixed being able to interrupt taunts using the ConTracker commands
Fixed a bug with the Medi Gun not staying attached to players
Fixed a bug with the Backburner using its owner's angle to determine whether the attack is behind the victim
Fixed a rendering issue with the Spectral Swirl unusual effect
Fixed not being able to fire the Dragon's Fury in some areas (e.g. the control point on Nucleus)
Fixed not being able to light Huntsman arrows with the Dragon's Fury
Fixed Dragon's Fury projectiles not fizzling when hitting water
Fixed not being able to detonate stickybombs when switching to melee with secondary attack held down
Fixed the charge sound for the Stickybomb Launcher not stopping if the player switches weapons while charging
Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster
Fixed being able to shoot flares through objects like setup gates
Fixed the Pretty Boy's Pocket Pistol always giving 7hp per-hit
Fixed the Winger not counting towards the Scout achievement "Gun Down"
Fixed the Festive Sandvich not counting towards the Heavy achievement "Konspicuous Konsumption"
Fixed the Rescue Ranger not counting towards the Engineer achievement "Texas Two-Step"
Fixed the Genuine version of the Flying Guillotine having no taunt
Updated the Vita-Saw so victims spawn random internal organs on hit
Updated the Atomizer damage penalty vs players to -15% (from -25%)
Updated the party system so invites are shown to all party members
Updated the Thermal Thruster stomp damage on other players to be 3x the base fall damage - not the reduced fall damage of the owner
Updated the "With Friends Like these..." achievement to check for five friends instead of seven
Added the Heals for Reals 2017 community medals
Added the "Philanthropist's Indulgence" community medal for Random Acts of TF2
Added the "Spectral Snowflake" community medal for the Nightmare Before Smissmas 2017 community showcase

Undocumented changes

Setup the workshop submission form for Smissmas.
Updated the localization files

December 21, 2017 Patch

Patch 1
Happy Smissmas 2017!

All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
Event runs through January 10th, 2018
Added the Winter 2017 War Paint Case
Contains 15 new community-contributed War Paints
Randomly dropped for players who have activated a Jungle Inferno Campaign Pass
Added the Winter 2017 Cosmetic Case
Contains 20 new community-contributed items[1]
The Festivizer can be found as a bonus drop when opening the case
Added 6 new community-contributed taunts to the Mann Co. Store
Taunt: The Skating Scorcher
Taunt: The Bunnyhopper
Taunt: Runner's Rhythm
Taunt: Luxury Lounge
Taunt: Surgeon's Squeezebox
Taunt: The Trackman's Touchdown
Expanded the list of weapons that can be Festivized!
Ubersaw, Dragon's Fury, Amputator, Air Strike, Back Scratcher, Scotsman's Skullcutter, Bazaar Bargain, Black Box, Claidheamh Mòr, Crusader's Crossbow, Degreaser, Loose Cannon, Persian Persuader, Detonator, Brass Beast, Holy Mackerel, Loch-n-Load, Powerjack, Iron Bomber, Reserve Shooter, Disciplinary Action, Family Business, Shahanshah, Scorch Shot, Shortstop, Soda Popper, Rescue Ranger, Tomislav, Panic Attack, Winger
Mann Co. Store winter sale!


War Paints can now be used for Mann Co. Trade-Ups
Fixed a rendering issue with the Misty Skull unusual effect
Fixed a case where it was possible to use the Thermal Thruster twice in one launch
Fixed the inspect animation for the Shortstop
Fixed the Festive Sandvich not showing the bite mark when eaten
Increased the maximum number of backpack slots to 3000 (from 2500)
Added the UGC Highlander Season 21, Highlander Season 22, Highlander Season 23, 6v6 Season 23, 6v6 Season 24, 6v6 Season 25, 4v4 Season 10, 4v4 Season 11, and 4v4 Season 12 tournament medals
Added Ready Steady Pan Season 3 tournament medals
Updated cp_mercenarypark
Added a forward spawn for BLU when attacking the final control point
Added a connecting stairwell to the mid-structure of the final control point
Fixed area portal rendering issues between the first and second control points
Updated pd_watergate
Respawn times of the teams will change dynamically based on the difference in scores. This should help balance any extreme differences in the team skills/scores.
<50% difference in scores: 8s for leading team, 4s for trailing
>50% difference in scores: 12s for leading team, 0s for trailing
Equal scores: 6s for each team
Relocated the player beer pickup counter on the HUD to the lower left, but made it slightly larger
Updated the soundscape to have more alien-y sounds in the main areas
Adjusted detail in the center and spawn rooms
Adjusted clipping around the map

Patch 2

Fixed missing sounds for the new taunts
Fixed a bug that prevented already-Festivized weapons from drawing their lights
Updated materials/model for the Blast Blocker
Updated the Heals for Reals medals so they can be painted

 Post subject: Re: The updates thread
PostPosted: 18 Apr 2020 23:59 
Whole Nut

Joined: 03 Sep 2010 20:05
Posts: 805
January 3, 2018 Patch

Fixed missing War Paint icons in the Steam Community Market and Steam Inventory
Fixed The Hot Hand not displaying the item level in its description
Fixed Steam Workshop file uploads applying filesize limits before compression, rather than after
Updated materials for the Dovetailed War Paint to fix a problem with the alpha channel
Updated materials/models for The Snowmann and The Nuke
Updated the localization files

Undocumented changes

Corrected the name of the Pantastic Playoff Champ medal.

January 4, 2018 Patch

Fixed Festivize(sic) Woodsy Widowmaker not drawing the lights
Fixed the main menu being muted if clients disconnect from a server while in freezecam
Updated festivized items to use "Festivized" in the name instead of "Festive"
This will help disinguish the original Festive weapons from weapons that have had a Festivizer applied to them
Updated Strangifiers so they can no longer be applied to War Paint items
Updated the equip_regions for the The Koala Compact, Pocket Saxton, and Pocket Yeti

Missed note from the Smissmas update:

Australium weapons can now be Festivized

Patch 2

Fixed not being able to apply the Civilian Stat Clock(sic) to Civilian-grade weapons

 Post subject: Re: The updates thread
PostPosted: 19 Apr 2020 00:01 
Whole Nut

Joined: 03 Sep 2010 20:05
Posts: 805
February 14, 2018 Patch

Ended the Jungle Inferno Campaign
Added a contracts-only pass to allow players who did not participate in the Jungle Inferno Campaign to access the Jungle Inferno contracts. This pass does not grant campaign-specific perks such as campaign case drops, enhanced rank badges, etc.

Undocumented changes

Removed the Jungle Inferno Campaign main menu.
Added cp_mercenarypark, cp_mossrock, koth_lazarus, plr_bananabay, pl_enclosure_final, and koth_brazil to their respective modes' matchmaking categories.
Removed the Jungle Inferno Campaign Pass from the Mann Co. Store.
Restored all main menu startup themes.
Removed gamestartup_operation_summer2017.mp3.
Removed gamestartup_operation_summer2017_1.mp3.
Removed gamestartup_operation_summer2017_2.mp3.

 Post subject: Re: The updates thread
PostPosted: 19 Apr 2020 00:02 
Whole Nut

Joined: 03 Sep 2010 20:05
Posts: 805
March 28, 2018 Patch

Patch 1
Matchmaking Changes

Competitive Revamp
The matchmaking system used for Competitive Mode has been overhauled. Players will now be ranked using a model based on the Glicko rating system used in CS:GO.
The old 18 Competitive ranks have been consolidated into 13 new ranks. You can view the new ranks on the updated Competitive FAQ page (
Competitive ranks have been reset and players must win 10 matches to earn a new Competitive rank
Note: The previous system started everyone at Rank 1, and required - in most cases - considerable time for players to reach a rank that properly reflected their performance. The new system - by way of placement matches - considerably shortens the time required to reach an appropriate rank
The requirements to access Competitive Mode have changed: If you do not own a Competitive Matchmaking Pass, you must now be at least Casual level 3 in addition to being a Premium user and having a valid phone number associated with your account.

Casual Improvements
Casual Mode now uses the Glicko skill rating system behind the scenes to better create balanced matches and group players by skill level
The maps listed in the Casual matchmaking screen are now sorted alphabetically
Added ctf_sawmill, ctf_well, cp_5gorge, ctf_2fort_invasion, and ctf_foundry to Casual Mode
Updated the match-end map voting to only vote on maps for the current game mode (if you are playing Payload, you will only vote on Payload maps)

Queue While Playing
You can now queue for a match while already in a Casual or Boot Camp match
While queued and in-game, queue status will be shown in the top right

You can now queue for multiple match types at the same time
Players can queue for all match types in parallel, but accepting a Competitive or Mann Up match will remove the player from other queues
Players who are in a party and not the party leader are now able to freely browse any of the matchmaking menus

Gameplay Changes

Flamethrowers were able to do full damage regardless of the spread of their flames, rewarding maximizing flame spread over focusing on a target. We've made changes geared toward preserving the current damage range of flamethrowers, but requiring better aim to do so.
Flame damage per second now ramps up based on density of flame encountered, up to 200%
Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged

The Dragon's Fury
We are happy with the design of this weapon, and the playstyle it brings, but it should require tighter hit tolerances in order to reach the higher-end of the damage range
The size/radius of the fireball has been reduced by 25%
Bonus damage against a burning target now requires the fireball's center to make contact with the target's hitbox

The Gas Passer
We found a couple of issues with the Mann vs. Machine upgrade "Explode on Ignite" that resulted in it doing far more damage than intended. We've increased base damage to help offset some of the reduction in output these fixes bring about.
Changes to the "Explode On Ignite" upgrade in Mann vs. Machine
Damage from the upgrade no longer counts toward the refilling the item's charge meter
Fixed an issue where explosive damage could be reapplied for each target in the gas cloud
Fixed the triggering bot not taking explosion damage
Increased explosion damage to 350 (from 250)

The Axtinguisher
The slow deploy time -- which is there to help "pay" for the burst-damage this weapon is capable of -- hasn't been very well received, and we agree that it feels awkward. The design goal of this pass is to embrace the concept of a finishing-move weapon -- which requires planning, timing, and introduces opportunity for "combo" gameplay.
New design:
Attacks mini-crit and then extinguish burning targets
Receives a damage bonus based on the remaining duration of after-burn
Added: "Sketchek's Bequest: Killing blows on burning players grant a speed boost"
Base damage reduced by 33%
Holster speed 35% slower
No random critical hits

The Thermal Thruster
We erred on the side of conservative with the initial design -- as this item introduces a lot of mobility to a class that's typically lacked it -- but having watched players for a while, we think it is safe to make it easier for Pyros to switch back to their weapon
Holster time reduced to 0.8 seconds (from 1.1)

The Sydney Sleeper
Jarate is a powerful effect, and this weapon makes it too easy for one Sniper to substantially increase the damage potential of their team. And, unlike the Jarate jar, the infinite-range of the rifle means the Sniper can be far away from danger. These changes are designed to preserve the "Jarate Rifle" identity, but tone it down, add more reward for the Sniper's skill by allowing higher first-shot damage output, and offer a way for players who want to focus on providing area-of-effect Jarate to recharge their Jarate jar more quickly.
Fully-charged body shots and headshots no longer splash Jarate on players around the target
Reduced length of on-hit Jarate to 2 to 5 seconds (from 2 to 8 seconds)
Added: "Nature's Call: Scoped headshots always mini-crit and reduce the remaining cooldown of Jarate by 1 second"

The Short Circuit
The current design of zapping projectiles is interesting, but we're not happy with how much it can be done. While it would be easy to simply increase the metal cost (which we've done before), it would quickly push this weapon into the rarely, if ever, used category. Instead, we've changed the fundamental behavior of the weapon, such that it requires a bit more anticipation and positioning from the Engineer, has more skill depth, and increases the team support potential of this weapon.
Alt-fire attack changed to launch a medium-range, projectile-destroying energy ball. Requires 65 metal.

Pretty Boy's Pocket Pistol
We underestimated how much health high-skill players would be able to recover during combat.
Reduced maximum (close-range) per-hit heal amount to 3 (from 7)

The Panic Attack
The recent redesign left this weapon feeling a little weak close-in, so we've increased the damage potential at point-blank and close range.
Reduced worst-case shot pattern spread by 40%
Reduced damage penalty to -20% (from -30%)

The Atomizer
This is basically a bug fix. Players could perform a double-jump and then quickly switch to this item and eek out a third jump. The goal of the previous change was to require players to commit to this item in order to gain the extra jump.
The weapon must now be fully deployed before a triple jump can be performed

Gameplay Fixes

Fixed the "-40% health from healers" penalty on The Fists of Steel (it wasn't active)
Fixed an issue with The Gloves of Running Urgently and Eviction Notice where players that were missing health would not be properly restored when touching a resupply cabinet[1]
Fixed the Cow Mangler 5000's charged shot so that afterburn lasts 6 seconds (instead of 10)
Fixed a case where Engineer buildings could be placed such that players would become stuck when exiting a teleporter (a.k.a. "teleporter trap")
Fixed Flamethrower particles sometimes failing to draw on the client
Fixed Flamethrower flames not colliding with tf_generic_bomb entities
Fixed being able to fire flames and then quickly switch teams to attack teammates
Fixed The Loose Cannon continuing to play the priming sound if the weapon is holstered while priming
Fixed projectiles from The Pomson 6000 and The Righteous Bison pushing players around
Fixed the Razorback shields not being preserved across round restarts
Fixed the Dragon's Fury not giving health when attacking an enemy under the effects of Mad Milk
Fixed being able to load the Beggar's Bazooka with rockets and then spam the inspect key to hold the loaded rockets until ready to fire them
Fixed the Heavy being able to attack with secondary and melee weapons while stunned
Fixed being able to collect organs with the Vita-Saw during a truce
Fixed not being Marked-for-Death when doing a melee attack while under the effects of Crit-A-Cola
Lag compensation system will now reliably restore pose parameters responsible for animation layering
This makes server-side hitboxes for lag compensated players better match client-side rendered models
Fixed stickybombs sometimes blocking explosive damage from other stickybombs
Fixed The Back Scatter not mini-crit'ing when the Scout was in the air and behind their target
Fixed the resistance-piercing property on The Enforcer not working against some items or effects (Wrangler shields, Battalion's BackUp,(sic) Fists of Steel, Spy invisibility passive resistance, The Dead Ringer, Brass Beast and Natascha)
Fixed The Sandman and The Wrap Assassin projectiles colliding with invisible objects in team spawn rooms
Fixed player movement speed sometimes being faster than intended while under the effect of a movement stun (i.e. Natascha, The Sandman's ranged attack, Bonk! Atomic Punch)


Added the Blue Moon Cosmetic Case and Blue Moon Cosmetic Key
New community cosmetics case with 19 items
Reduced the base price of the Competitive Mode Pass from $19.99 USD to $9.99 USD and left it on sale for 50% off the new base price
Added The Dragon's Fury and The Hot Hand to the list of weapons used when generating Killstreak Kits in Mann vs. Machine
The type of badge shown on the main menu can now be changed by clicking the gear button near the badge
The in-game action buttons (Call a vote, Request a coach, etc.) have been moved to the bottom center of the main menu
Sped up the main menu screen transitions. Controlled via the ConVar tf_dashboard_slide_time.
Party members will now have a status indicator on their Steam avatar when they are offline
Improved Steam rich presence integration based on the player's current status
Improved UI when certain match types, such as Mann vs. Machine, are unavailable for maintenance
Fixed Squad Surplus Vouchers only being usable by the party leader in Mann vs. Machine
Fixed the console, server browser and options menus sometimes going behind the main menu and becoming unclickable
Fixed a client crash related to the cycling ads in the main menu
Fixed a bug related to the ConTracker not displaying the correct number of earned contract points
Fixed not being able to move if you opened the ConTracker menu while dead and closed it after you respawned
Fixed Sniper ragdolls not displaying the correct state for the Razorback when the Sniper is killed (drawing when it should be hidden and vice-versa)
Fixed the match-end map vote menu drawing if you disconnect from a server during a vote and then connect to a new server
Fixed not using the initial observer point when first connecting to a Casual or Competitive server
Fixed not being able to spectate observer points or your own buildings in Casual Mode
Fixed not being able to inspect the Pain Train in-game
Fixed a visual artifact when inspecting the Panic Attack
Fixed The Thermal Thruster launch effects only being visible to the wearer
Fixed the Heavy fists not showing the Killstreak sheen
Fixed the Yeti Smash taunt not removing the Yeti prop if the taunt is ended before the animation is complete
Fixed Mann vs. Machine robots sometimes using human voices instead of their robot voices
Fixed Festivized items ignoring any other quality for their name (i.e. "Collector's")
Fixed Festivized Australium weapons not using the correct skins for players on the BLU team
Fixed Festivized Holy Mackerels, Soda Poppers, and Wingers not drawing the festive lights for the BLU team
Fixed the Steam Community Market icons for several Festivized weapons
Fixed training bots suiciding in the respawn room
Fixed the Prinny Hat and Prinny Pouch not displaying their painted areas when painted
Fixed The Hot Hand being hidden when the Pyro taunts
Fixed the Deflect Projectiles strange part not counting deflections
Fixed the Engineer's PDA not always honoring the "Use minimized viewmodels" option
Fixed missing display attribute for the Rescue Ranger (client display issue only)
Fixed seeing "Red Rock Roscoe War Paint" as a valid tool for all items in the context menu
Fixed the Community Sparkle particle effect not drawing on the viewmodel for players with Community (quality) and Self-Made weapons
Fixed the Wrangler's death notice icon being clipped
Fixed the Overtime label not being centered under the team status HUD
Fixed the Sap Auteur achievement not working with all types of sappers
Fixed the Krazy Ivan achievement not requiring the victim to be underwater
Added RGB sliders for Combat Text in the Advanced Options screen
Added a unique particle effect whenever a player performs a "Stomp" attack on another player with the Mantreads or The Thermal Thruster
Added the BLU skin to the Neo Tokyo War Paint
Added the ozfortress Season 21 tournament medals
Added the National Heavy Boxing League tournament medals
Added ETF2L Highlander Season 14 and 6v6 Season 29 tournament medals
Added the Ultimate Ultiduo tournament medals
Added Pick Ban Prolander Participant Season 2 tournament medal
Added the One Day Prolander Cup tournament medals
Added the Palaise tournament medals
Added the Newbie Prolander Cup tournament medals
Added the ESA Rewind II tournament medals
Added the Florida LAN 2018 community medals
Added the Journey to the East community medals
Added the Canteen Crasher community medals[2]
Updated the Harvest Moon, Dead Presidents, and Circling Peace Sign unusual effects to fix display problems
Updated the autobalance feature to more quickly respond to team imbalances
Will select the best candidates to balance the teams then ask the candidates for volunteers
If no volunteers are found, candidates will be switched when they die
If no candidates die within a reasonable period of time, candidates will be forcibly switched to the other team
Updated past Saxxy and Memory Maker items to be Strange
Updated the Huntsman contract to give 5 points instead of 4 on the Expert objective to fix not being able to fully complete the contract
Updated The Jag to fix a problem with the Isotope unusual effect
Updated the team status HUD to be enabled by default when playing on Community servers (for game modes other than Mann vs. Machine)
Can be toggled via the Adv. Options menu
Updated the Thermal Thruster status icon in the HUD to match the actual model
Updated Titanium Tank Participant Medal 2017 so it can be used with name/description tags
Updated the description for the Skullpluggery achievement to clarify what needs to be done
Updated the equip_region for the Wally Pocket
Updated models/materials for The Patriot Peak, The Crit Cloak, and Special Snowflake 2016
Updated the localization files
Added a bot navigation file for ctf_turbine
Updated pl_badwater
Fixed a few cases where Pyros could shoot through spawn doors
Updated cp_dustbowl
Fixed Pyros shooting through the stage 3 doors
Updated some entities that were disabled but shouldn't have been (func_nobuilds, soundscapes, powerlines in the 3dskybox)
Updated ctf_foundry
Added func_noclip instances to the base areas for both BLU and RED to prevent nasty sentry locations
Updated cp_mercenarypark
Fixed RED being able to shoot through the roof of BLU's starting spawn
Changes to control point C
BLU's spawn time has been slightly lowered
The upper-mid route window now has a small opening for attackers to use
Players can no longer build on the very top of the crate stack overlooking the control point
Increased cover next to the control point
Increased the size of the metal supply next to the cover stack
Added a vent route that exits behind the new cover
Bullets no longer go through the chain fence wall at the ramp connecting lower and upper
Community requests
Fixed the Start Disabled logic in the func_nobuild entity
Added OnEat, OnEatRed, and OnEatBlue outputs and filter support in the func_croc entity
Added ConVar mp_tournament_prevent_team_switch_on_readyup (default 1) to prevent team switching on ready-up when using tournament mode

Missed note from a previous update:

Fixed security issue reported by 'Kristian N. (!AvastAntiPony 9445)'

Undocumented changes

Updated the name of the Ready Steady Pan Helper medal.
Updated the descriptions of the Ready Steady Pan medals.
Fixed the Yeti Punch taunt not removing the Yeti cutout if the taunt is ended before the animation was complete.

Patch 2

Fixed a server crash related to the Flamethrower
Fixed a client crash on the main menu
Fixed the Engineer not being able to build after rotating the placement hologram
Fixed the Scout's double-jump failing when attempted immediately after switching to any weapon (instead of just The Atomizer)
Updated model/materials for the Starboard Crusader

March 29, 2018 Patch

Added smoke to the Punk's Pomp
Made the Sky High Fly Guy and The Hot Case paintable
Fixed the Short Circuit still performing its old area-of-effect attack when firing
Fixed Scouts taking to the skies
Fixed thumbnail for ctf_foundry

March 30, 2018 Patch

Updated model/materials for the Starboard Crusader and added a second style
Added AsiaFortress Season 13 medals
Updated the localization files
Fixed Mann vs. Machine matches with open slots not receiving late-joiners
Fixed a server crash related to the Sniper Rifle
Fixed the "View promotional codes" button not showing for those users with promotional codes

Notes missed from Competitive Revamp update

The UI version has been bumped to 3. Any UI mods will need to be updated to work with the new UI changes.

 Post subject: Re: The updates thread
PostPosted: 19 Apr 2020 00:04 
Whole Nut

Joined: 03 Sep 2010 20:05
Posts: 805
April 12, 2018 Patch

Matchmaking Changes

The initial load time into a match no longer counts against a player's abandon timer
Changed the timeout before a missing player is marked as having abandoned a competitive match to be three minutes from the first time a player disconnects from the server, rather than from the moment the match is formed
Queue times should now be significantly faster when dealing with large numbers of placement and recently-placed players in queue
Moved the Competitive MMR change notification so it no longer overlaps your rank
Fixed continuing to receive the prompt to rejoin a match after you have been dropped from said match
Fixed a case where players would receive a rank change in matches that dissolved due to abandon


Added a stomp animation to Pyro that plays when coming down after blasting off from the Thermal Thruster
Added tournament medals
Added Gette it Onne! tournament medals
Added TFCL tournament medals
Added Copenhagen Games tournament medals
Fixed Medics having an accelerated Übercharge build-rate when healing full-health Snipers who are using The Razorback
Fixed being able to capture control points during setup time
Fixed the Golden Wrench not having an offset when using minimized viewmodels
Fixed the Private Maggot Muncher hiding the Soldier's hat when equipped
Fixed the Medic's auto-call feature not including enemy Spies disguised as the Medic's team
Fixed The Lugermorph not displaying when inspected in the backpack
Fixed unusual effects on the Brass Bucket rendering in the wrong spot
Fixed Mann vs. Machine late-join failing for parties of two or more
Fixed the Short Circuit orb not changing particle color after being deflected
Fixed the Short Circuit orb not being able to destroy rockets/grenades during the first 0.25 seconds of their lifetime
Updated models and materials for the Private Maggot Muncher
Updated the localization files

April 26, 2018 Patch

Fixed players not being able to push the payload cart on some maps
Fixed a client crash related to the main menu
Fixed a client crash when exiting the game
Fixed not being able to pickup item_bonuspack entities that have not been assigned to a specific team
Added self-damage when using the Short Circuit's orb to attack an enemy at close range
Added the new Heavy and Pyro weapons to the list of weapons that can be found via random drops[1]
Added The Heartfelt Hero medal for the 2018 community event
Updated ctf_foundry
Organized powerup locations to be more consistent with other maps
Removed the crit powerup in the center of the map
Fixed the return times for dropped flags

 Post subject: Re: The updates thread
PostPosted: 19 Apr 2020 00:05 
Whole Nut

Joined: 03 Sep 2010 20:05
Posts: 805
May 17, 2018 Patch

Fixed a server crash related to Flamethrower particles
Fixed a client crash related to matchmaking parties
Fixed a client crash related to the ConVar tf_flamethrower_boxsize
Fixed a memory leak in the main menu
Fixed some languages having missing characters in the ConTracker menu
Fixed the voicemenu command being used to lag servers
Fixed a rendering issue with Unusual effects for the Antarctic Eyewear
Fixed some War Paint weapons not being valid trade-up items for the Civilian Stat Clock(sic)
Fixed an animation bug related to the Thermal Thruster and changing class while holstering it
Fixed matchmaking players being able to sit at the MOTD so they can't be kicked by players in the match. They will now show in the scoreboard on their assigned team and will be valid vote-kick targets by members of their team.
Updated the Autobalance system to skip asking/waiting for volunteers. Instead, it will go straight to switching candidates to balance the teams.
Updated model/materials for the Valhalla Helm to fix some clipping issues
Updated the localization files
Updated pl_enclosure_final
Fixed players being able to get stuck in closing dropdown door in stage 3
Fixed missing team filter for small resupply room in stage 3
Removed unnecessary env_wind entity messing with env_dustmote entities

 Post subject: Re: The updates thread
PostPosted: 19 Apr 2020 00:05 
Whole Nut

Joined: 03 Sep 2010 20:05
Posts: 805
June 7, 2018 Patch

Several fixes to address exploits and stability issues
Fixed server crash related to the CTriggerAddTFPlayerCondition map entity
Fixed client crash when playing Mann vs. Machine
Fixed client crash on exit
Fixed Scouts not being able to pick-up the Sandman's baseball
Fixed broken Unusual effects for the Exquisite Rack, the Stainless Pot, and the Universal Translator
Fixed broken Strange Filter store images for Brimstone, Maple Ridge Event, and Pit of Death
Updated r_screenoverlay command to accept '0' as well as 'off' to disable overlays. This fixes some community mods that were incorrectly expecting 0 to disable the overlay, resulting in unexpected behavior.
Added "Reset All Achievements" button to the Achievements dialog
A small number of achievements are based on player stats and will be awarded again when Team Fortress 2 is restarted unless the player stats are also reset
Resetting achievements will not allow you to receive achievement-based items multiple times
Players who consistently demonstrate a pattern of negative behavior in-game (based upon excessive reports from other players and several other factors) will now receive a temporary matchmaking ban
Added tournament medals
Added Copenhagen Games tournament medals
Added PURE League tournament medals
Added Beginnings 5 tournament medals
Added ozfortress Season 22 tournament medals

June 26, 2018 Patch

Added tournament/community medals for HLMixes,, Ready Steady Pan Season 4, and Blapature[1]
Tweaked Competitive Mode MMR calculations
MMR mobility increased somewhat across the board
Players who have high game counts relative to the rest of the player base should see fewer adjustments of 1 or 0 MMR
Updated pl_enclosure_final to fix a displacement hole in stage two
Updated Test Run items such that the discount is not valid if the item is already on sale in the Mann Co. Store
Updated the models for the Frontier Djustice, the Rotation Sensation, and the Elf Esteem to fix display problems with unusual effects
Fixed some currencies not properly calculating the Test Run discount, which prevented being able to purchase the item
Updated the localization files

 Post subject: Re: The updates thread
PostPosted: 19 Apr 2020 00:06 
Whole Nut

Joined: 03 Sep 2010 20:05
Posts: 805
July 13, 2018 Patch

Undocumented changes

Updated the localization files
Blocked players in Belgium and the Netherlands from opening Mann Co. Supply Crates or using Mann Co. Supply Crate Keys.

July 18, 2018 Patch

Added NHBL Heavyweight Champion Season 7 tournament medal
Added TF2Maps 72hr Summer Jam 2018 community medal
Added Chapelaria Ultiduo Gladiator Season 2 tournament medals
Added Newbie Highlander Season 2 tournament medals
Added Newbie Prolander Season 3 tournament medals
Added Rally Call 2018 community medals
Fixed tooltips for Fabricator items being truncated on OS X and Linux clients

Undocumented changes

Updated the descriptions of the Blapature Co. charity medals.

 Post subject: Re: The updates thread
PostPosted: 19 Apr 2020 00:07 
Whole Nut

Joined: 03 Sep 2010 20:05
Posts: 805
August 2, 2018 Patch

Added UGC Highlander Season 24, Highlander Season 25, 6v6 Season 26, 6v6 Season 27, 4v4 Season 13, and 4v4 Season 14 tournament medals
Added TFCL 6v6 Season 4, Ultiduo Season 5, and Highlander Season 2 tournament medals
Added TF2Maps 72hr TF2Jam Summer Participant 2018 community medal
Added Insomnia 63 tournament medals
Added Essentials.TF monthly tournament medals
Updated the localization files

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