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 Post subject: Re: The updates thread
PostPosted: 07 Sep 2012 18:09 
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(>Nutter<)
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Location: Lincolnshire
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LOL someone edited my post. I was talking about JJ, but it stays valid as it is as well :lol:
:o :shock: :arrow: ;) :D


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 Post subject: Re: The updates thread
PostPosted: 10 Oct 2012 13:12 
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Team Fortress 2 http://store.steampowered.com/news/?appids=440

Updated materials/models for the Champ Stamp, King of Scotland Cape, Stovepipe Sniper Shako, and Freedom Staff
Fixed a server crash that could occur if a Spy was disguised holding the Gunslinger
Fixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a hat
Fixed the Gunslinger not accepting "Sappers Removed" strange parts
Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions
Added tf_dingalingaling_repeat_delay (default 0) which limits how often the dingalingaling sound can play
Removed outdated tip about the Spy's Enforcer
Updated the localization files
Vote system
Allow kicking of connected players that haven't joined a team in Mann vs. Machine
Added sv_vote_issue_kick_spectators_mvm (default 0) which allows players to kick anyone that isn't team invaders, as long as they've passed the sv_vote_issue_kick_min_connect_time_mvm timer, if enabled
Mann vs. Machine
Added two new tours of duty, each with new unique loot:
Operation Oil Spill, with 6 new intermediate skill missions
Operation Gear Grinder, with 3 new expert skill missions
If a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnect
After victory on a Mann Up server, the players will be put into a lobby together.
Improved matchmaking searching status screen
Mann vs. Machine balance changes:
Explosive Headshots
damage is now 150 regardless of upgrade level
damage is done in one tick instead of the previous six
added a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration)
radius still scales with upgrade level (unchanged)
Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robot
Reduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap

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 Post subject: Re: The updates thread
PostPosted: 10 Oct 2012 13:58 
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Crunchy Nut
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Joined: 22 Nov 2008 17:53
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Oh noes - now we've gotta kick more expensive bot ass!! :)

N
- I WANT A GOLD BOTKILLER ROCKET LAUNCHER FFS!!!!!


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 Post subject: Re: The updates thread
PostPosted: 10 Oct 2012 18:24 
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I'm up for some MvM, can you tear yourself away from Dota?


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 Post subject: Re: The updates thread
PostPosted: 11 Oct 2012 05:25 
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Btw the new expert level of difficulty has nothing to do with previous difficulty levels. Independent mindless shooting in the general direction of the enemy no longer cuts it. This one requires *gasp* teamplay.

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 Post subject: Re: The updates thread
PostPosted: 11 Oct 2012 18:52 
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Joined: 22 Jul 2011 23:57
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Location: Stockholm, Sweden
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Btw the new expert level of difficulty has nothing to do with previous difficulty levels. Independent mindless shooting in the general direction of the enemy no longer cuts it. This one requires *gasp* teamplay.
Yeah, it's really only for experts, like when we played it the other night, it didnt help that our server had a time limit, lol. But yeah, it's very difficult, as the robots health and damage have increased quite a bit :?

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 Post subject: Re: The updates thread
PostPosted: 12 Oct 2012 09:35 
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Crunchy Nut
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I'm down with this....and yes JJ, I'll pull myself away from the gaming ecstasy that is Dota 2 :)

N


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 Post subject: Re: The updates thread
PostPosted: 24 Oct 2012 05:48 
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http://www.teamfortress.com/wizardcon/


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 Post subject: Re: The updates thread
PostPosted: 25 Oct 2012 09:47 
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TF2 for Linux - could this mean speed and RELIABILITY? at last. Ubuntu here I come :)
http://www.pcgamer.com/2012/10/24/team- ... -suggests/

Halloween Teaser
http://www.teamfortress.com/doommates/#

Ubuntu :D
http://www.ubuntu.com/download

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 Post subject: Re: The updates thread
PostPosted: 25 Oct 2012 21:42 
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There goes my number one reason not to use ubuntu. :D

Second was I couldn't get properly working audio, which should have been fixable, but lack of team fortress 2 stopped me from investigating further.

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 Post subject: Re: The updates thread
PostPosted: 26 Oct 2012 03:17 
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Joined: 04 Feb 2009 00:21
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http://www.teamfortress.com/blizzbobarrabas/

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 Post subject: Re: The updates thread
PostPosted: 26 Oct 2012 05:33 
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Looks like it's gonna be a laugh :)


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 Post subject: Re: The updates thread
PostPosted: 26 Oct 2012 06:48 
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Now with even more particle effects!
"Spells"

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please do be careful what you post. There are nutters about hehe.


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 Post subject: Re: The updates thread
PostPosted: 26 Oct 2012 17:51 
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Crunchy Nut
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Looking forward to see what Valve are going to do with Linux. I used to use Linux a lot, but then I started playing games and now I'm slightly out of practice.

What itzkin was saying about support for his sound card isn't uncommon and was a lot worse many years ago - the usual strategy was to just Google it to see if anyone else was having the same problem, and most of the time, that was the case. Then you can find out how to make things work, or give up and buy something compatible. The initial installation systems have certainly got a lot better in recent years.

And having seen some demonstrations of Windows 8, I can see why Valve and many others hate it, and want to take another path.


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 Post subject: Re: The updates thread
PostPosted: 26 Oct 2012 23:25 
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Joined: 04 Feb 2009 00:21
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Update live.
Although y'all probably asleep right now.

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