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 Post subject: Re: The updates thread
PostPosted: 11 Jul 2013 05:23 
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(>Nutter<)
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Location: Lincolnshire
Yeah a good update, nice one Valve. :)


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 Post subject: Re: The updates thread
PostPosted: 18 Jul 2013 12:16 
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Crunchy Nut
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http://www.teamfortress.com/post.php?id=11105

Only relevant if you collect items from idling.


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 Post subject: Re: The updates thread
PostPosted: 18 Jul 2013 18:27 
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Quote:
http://www.teamfortress.com/post.php?id=11105

Only relevant if you collect items from idling.

Oh dear Sponge..... :twisted: :D :lol:


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 Post subject: Re: The updates thread
PostPosted: 21 Nov 2013 13:29 
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Whole Nut

Joined: 03 Sep 2010 20:05
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http://www.teamfortress.com/twocities/mannhattan/

MVM Update


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 Post subject: Re: The updates thread
PostPosted: 21 Nov 2013 17:44 
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nice :) I look forward to playing some more tours.


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 Post subject: Re: The updates thread
PostPosted: 22 Nov 2013 02:31 
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Location: Stockholm, Sweden
Well the MvM update is out, so be ready to play some tomorrow evening!

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 Post subject: Re: The updates thread
PostPosted: 22 Nov 2013 16:08 
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Location: Kr. Hvalsø, Denmark
I'm in for some MvM if we play.

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 Post subject: Re: The updates thread
PostPosted: 22 Dec 2013 20:48 
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Joined: 03 Sep 2010 20:05
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Pending update [cryptic release date]



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 Post subject: Re: The updates thread
PostPosted: 22 Dec 2013 21:51 
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Crunchy Nut
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Yeah Jace I've been following EoTL since it came out, hearing about the update excited me even more. Looks like this year's Smissmass update put in some billboards into the TF2 maps with these red strings and it looks a bit like the wall of a conspiracy theorist (ask boom about this, he can tell you more :D ). Anyway, basically people are hypothesizing that the reason this update hasn't added much content is because they will be adding more stuff in the EoTL update. Maybe a new map themed on the video? The guy in charge of it said they are looking at stuff in the Workshop every day, so maybe some new weapons, cosmetics etc?
Here's the reddit thread about it, if any of you are willing to read:
http://www.reddit.com/r/tf2/comments/1t ... ys_update/


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 Post subject: Re: The updates thread
PostPosted: 10 Jan 2014 13:42 
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Joined: 12 Dec 2008 20:26
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Looks like they have nerfed the short circuit a bit
  • Added the ability to change an item's style in the class loadout menu
    Fixed not being able to apply Killstreak Kits to the Sleeping Dogs promo items
    Fixed Killstreak sheens for the Gunslinger and the Heavy's Fists
    Fixed Killstreak counts being limited to 128 kills
    Fixed projectiles not drawing correctly in old .dem files
    Fixed not being able to gift wrap the Festive Sapper
    Fixed the Mann vs. Machine scoreboard not always displaying values correctly
    Fixed an exploit in Mann vs. Machine related to purchasing upgrades
    Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode
    Fixed Medics seeing the incorrect string when trying to heal a target with the Escape Plan equipped
    Fixed Medigun healing beams staying on when the Medic dies while healing someone
    Fixed a problem that caused the Steam Holiday Sale 2013 promo items to be untradeable for some accounts
    Updated Strange Wranglers to track wrangled sentry kills
    Updated the Heart of Gold so name tags and description tags can be applied to it
    Updated the localization files
    Updated the Short Circuit
    • Damage lowered
      Consumes 15 metal per projectile destroyed
      Can no longer fire underwater
      Fixed a bug with orphaned particles


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 Post subject: Re: The updates thread
PostPosted: 12 Jan 2014 03:33 
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Finally nerfed the short circuit.. :D

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 Post subject: Re: The updates thread
PostPosted: 19 Oct 2017 05:41 
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Location: Lincolnshire
http://www.teamfortress.com/jungleinferno/pyro.php


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