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PostPosted: 30 Sep 2011 13:54 
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Tonight we'll introduce the fixed and optimized version of cp_lazytown_f which we cleverly named cp_lazytown_g.

The map will look the same as lazytown_f, since we havn't changed any of the textures.

The fixes include:

- No-build on the roofs.
- It's no longer possible to get stuck on the corridors.
- It's no longer possible to shoot over the roof from point 3 to 2 / 4.
- Garage lockers aren't walk-through any more.
- Bushes on courtyards.
- Pipes on 3 are properly mirrored.
- Added a no-build zone in front of the pipes on 3, so teleporters don't auto-destruct.
- Added a lamp post on 2nd red cap point.
- Changed the gas-tank prop on red point 1 for better accessibility.
- Changed the starting cap points to actually represent the team's colours.
- The join-camera now shows point 3, instead of some place underneath the map
- Made the skybox much smaller, improving performance.
- Removed some props which weren't viewable, and made the other props so they wouldn't render.
- Increased performance overall with hints, area_portals and occluders.

That's all I can think of right now.

Special thanks to Giloh for doing most of the changes and special thanks to me for making him do it :twisted:

You can download the final version here: http://tf2.multiplay.co.uk/motd/cp_lazytown_g.rar

Make sure you unrar it and place it in C:\Program Files (x86)\Steam\steamapps\ACCOUNTNAME\team fortress 2\tf\maps

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If you say "plz" because it is shorter than please, then I'll say "no" because it is shorter than yes.


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PostPosted: 30 Sep 2011 14:00 
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And for those who helped test it out, make sure you remove the older cp_lazytown_g if you happen to have downloaded that :)

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There is always a Torn in garage.

If you say "plz" because it is shorter than please, then I'll say "no" because it is shorter than yes.


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PostPosted: 30 Sep 2011 14:20 
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Occluders !
Optimisations !

Wooohoooo!

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« ß☻☺M » wrote: Should I have another beer?

Untill you can no longer hold a glass without spilling. This is the quaffing hysteresis point where the beer intake is reduced to match the alcohol handling capacity of the imbibing entity.


Last edited by « ß☻☺M » on 30 Sep 2011 15:09, edited 1 time in total.

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PostPosted: 30 Sep 2011 14:45 
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Sounds good :?:


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PostPosted: 30 Sep 2011 15:15 
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Loving it - massive props to Giloh (pronounced GY-LOH :P) and to Celestial. Great work fellas :)

See you tonight

N


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PostPosted: 30 Sep 2011 15:29 
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Quote:
- Removed some props which weren't viewable, and made the other props so they wouldn't render.
Do you mean the trash around the text "made by zeta" behind the truck in the red garage?
Or are there even more obscure props in the map?

Anyway cheers for the effort we will see tonight how much better will it be.

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PostPosted: 30 Sep 2011 15:46 
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Quote:
Quote:
- Removed some props which weren't viewable, and made the other props so they wouldn't render.
Do you mean the trash around the text "made by zeta" behind the truck in the red garage?
Or are there even more obscure props in the map?

Anyway cheers for the effort we will see tonight how much better will it be.
Nah I mean bits of grass outside the map and behind walls. We didn't touch the zeta thing in garage :)

_________________
There is always a Torn in garage.

If you say "plz" because it is shorter than please, then I'll say "no" because it is shorter than yes.


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PostPosted: 30 Sep 2011 16:02 
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I liked the box inside the box that nobody could see.
thats got to have been pretty optimal.

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« ß☻☺M » wrote: Should I have another beer?

Untill you can no longer hold a glass without spilling. This is the quaffing hysteresis point where the beer intake is reduced to match the alcohol handling capacity of the imbibing entity.


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PostPosted: 30 Sep 2011 16:32 
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Veen I cant hear you, you must be on the other team.

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« ß☻☺M » wrote: Should I have another beer?

Untill you can no longer hold a glass without spilling. This is the quaffing hysteresis point where the beer intake is reduced to match the alcohol handling capacity of the imbibing entity.


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PostPosted: 30 Sep 2011 16:43 
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Alltalk will be on as usual.

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There is always a Torn in garage.

If you say "plz" because it is shorter than please, then I'll say "no" because it is shorter than yes.


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PostPosted: 30 Sep 2011 16:52 
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Yaaaaaay

would not be 07 without it.

BTW Cleaner is going to a party to drink "30 beer" so will be arriving pissed sometime after 23:00 uk time.

He wants "30 Uber"

LOL its gonna be awesome

_________________
« ß☻☺M » wrote: Should I have another beer?

Untill you can no longer hold a glass without spilling. This is the quaffing hysteresis point where the beer intake is reduced to match the alcohol handling capacity of the imbibing entity.


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PostPosted: 01 Oct 2011 16:57 
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Cheers Gyloh and Celestial.
I personally still have my issues but at least I know it isn't the map now.

1 request I have - please change the bird-eye view of point 3 when joining the game. It is very beautiful I admit, but it is also accessible when you are dead and still respawning.
This demystifies what the enemy team is doing on point 3 when you are attacking it / gives up the location of your teleporters and other buildings when defending it.
This is a very vital information for someone who seeks the tactical superiority of having the higher ground (e.g. me on the roof)

I think it will be better to have a closer view of one of the yards between p2/p3 rather than giving out such information.

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PostPosted: 02 Oct 2011 22:09 
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So the last version failed cause of the compiler bugging out. Fixed that and will get it uploaded asap.

To save you all some trouble: Remove the current cp_lazytown_g from your maps folder.

Sorry for the inconvenience :)

_________________
There is always a Torn in garage.

If you say "plz" because it is shorter than please, then I'll say "no" because it is shorter than yes.


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PostPosted: 02 Oct 2011 22:28 
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Why not a rename for the people that don't read this?


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PostPosted: 02 Oct 2011 22:52 
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Because lazytown_h doesn't sound as good as lazytown_g :p

Besides, if you get a map error the most logical thing to do is to remove the map from your folders anyway.

_________________
There is always a Torn in garage.

If you say "plz" because it is shorter than please, then I'll say "no" because it is shorter than yes.


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