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 Post subject: Formaldehyde
PostPosted: 08 Sep 2009 16:22 
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Joined: 28 Oct 2008 11:07
Posts: 1695
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cp_Formaldehyde.zip
Well its been a long time coming but it's ready. I've been busy with work n stuff so had to put this on the back burner. The map is ready, I closed the tunnel after the reading the feedback, tweaked the lighting and made a few wee mods that should equal out the advantages. Also it's had a 15 hour final compile so should run smoother that a crude oil covered dolphin (with legs). It's attached so feel free to try. I'm going to punt it round some other clans and servers for interest so it's there for whoever. If anyone wants their own personalised version just gimme a shout and I'll see what I can do.

cheers!

thanks to Zeta, Nutters, Banksy, Damian Hirst and Larky for help and inspiration.


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 Post subject: Re: Formaldehyde
PostPosted: 08 Sep 2009 17:08 
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Location: Lincolnshire
Nice one Sponge :) I'll have a wonder around later. I really enjoyed the original Formaldehyde, and will look forward to trying this with 20 or so nutters.


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 Post subject: Re: Formaldehyde
PostPosted: 08 Sep 2009 19:05 
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Excellent, I love the styling of it. :D

Some folk may find the bottom of the ramps a bit dark, especially on the blu side. I personally like it dark, it would just take time to get used to it in game. But that's good because it needs to be a little different.

The only problem I had was little pink squares dotted around the red half of the map, and one on point 3, probably 6 or so in total.
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hl2 2009-09-08 19-54-19-88.jpg


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 Post subject: Re: Formaldehyde
PostPosted: 08 Sep 2009 19:34 
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Cool thanks JJ. I know what the pink dots are. Easily removed.

I tried to balance light and dark areas so hope others feel the same way. Good for snipers and spies and breaks up the monotony.
cheers ;)

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