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 Post subject: Re: Lazertown ^^
PostPosted: 22 Apr 2013 20:07 
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(>Nutter<)
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Location: Leeuwarden, Netherlands
Glad to hear it :)

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 Post subject: Re: Lazertown ^^
PostPosted: 24 Apr 2013 09:48 
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Crunchy Nut
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Quote:
Quote:
Great job mate, I can see games being much shorter though, since there are now 3 routes onto p2 and p3. It'll be less lazytown, more tacticaltown :D

Once Ive got this finished and you're all happy with it I'll trim it back down to the original Lazytown map and close off the top area. Laser will stay :) as a Roof Jump deterrent :D
You could close off the top area, but it might make games more exciting?

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 Post subject: Re: Lazertown ^^
PostPosted: 28 Apr 2013 18:22 
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Here's latest full compile.. (removed)

Pretty much finished, just got cap 3 floor texture to change.. donno how i missed that :D
plus decal signs to add and finish missile silo under cap. Let me know if u find any bugs. It's been optomised so should run smooth. shout if not.

Turn HDR to none in your video options if everything is too bright. Will sort before last compile.

I'll do final tidy this week then its done... i hope :D

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 Post subject: Re: Lazertown ^^
PostPosted: 29 Apr 2013 19:51 
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almost there.. lighting fixed and minor bugs..

quick compile. ;)

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 Post subject: Re: Lazertown ^^
PostPosted: 29 Apr 2013 23:07 
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Parva I vote you should just run this and see what people think. At the very least just to get some feedback for sponge to work with.

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There is always a Torn in garage.

If you say "plz" because it is shorter than please, then I'll say "no" because it is shorter than yes.


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 Post subject: Re: Lazertown ^^
PostPosted: 30 Apr 2013 07:21 
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Parva I vote you should just run this and see what people think. At the very least just to get some feedback for sponge to work with.

That would be cool if poss :D Im aiming to get it finished this week. Only changes left are are a few decals then things that people want adding/changing. Fully optimized now too so if your fps drops below 200 let me know (assuming you're not running a voodoo2 :D .

If everyones happy I'll do a final compile and it all yours (note V8 is only a quick compile). After that I'll trim it back to a classic lazytown version (keep the lasers? or not). I'll finish that next week ish.

Please say if you're happy/not with so I can change things before final compile:

* Colour scheme
* Lighting
* Position of blocks etc
* Framerate/Performance (cl_showfps 1)
* Laser
* Sounds
* Textures
* 3D Skybox
* any bugs.

And please post screenshots to help me locate :D
thanks guys!!!

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 Post subject: Re: Lazertown ^^
PostPosted: 30 Apr 2013 15:56 
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Crunchy Nut
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Cool Sponge!

But IMO you should keep the lasers and make them accessible, but only over 3 and roof, because we don't want people climbing up over the ramps.


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 Post subject: Re: Lazertown ^^
PostPosted: 01 May 2013 04:20 
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Whole Nut
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I'm happy to do this and don't wish to pour water on the fire but how many times have we seen attempts at reinventing the wheel? I'll give it a fair go but so many have tried to make this map 'perfect' with various versions and we always have to go back to the original (heavily modified to fix bugs, granted).

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 Post subject: Re: Lazertown ^^
PostPosted: 01 May 2013 06:25 
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Cool Sponge!

But IMO you should keep the lasers and make them accessible, but only over 3 and roof, because we don't want people climbing up over the ramps.
I guess wen it's had a trial we'll know how it works/or not. I'll take away the roof access and make an original lazytown layout next week. Just wanted to see if this layout works. I wouldn't have bothered with this rebuild if the guys hadn't shown an interest :D
Please say if you're happy/not with so I can change things before final compile:

* Colour scheme
* Lighting
* Position of blocks etc
* Framerate/Performance (cl_showfps 1)
* Laser
* Sounds
* Textures
* 3D Skybox
* any bugs.

And thanks Parva ;)

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 Post subject: Re: Lazertown ^^
PostPosted: 01 May 2013 17:09 
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Fully optimised and full compile - should run fine on servers

Any bugs shout before final compile Friday :D


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 Post subject: Re: Lazertown ^^
PostPosted: 07 May 2013 17:58 
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and another mod dies a death :D

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 Post subject: Re: Lazertown ^^
PostPosted: 07 May 2013 19:39 
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Location: Leeuwarden, Netherlands
What do you mean?

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There is always a Torn in garage.

If you say "plz" because it is shorter than please, then I'll say "no" because it is shorter than yes.


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 Post subject: Re: Lazertown ^^
PostPosted: 07 May 2013 19:55 
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Location: Txting in spawn til we lose the cap.
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What do you mean?
He means we need to get off our fat arses and try his map in a fucking game.

Sorry Sponge: Ive been busy trying to find a regular girlfriend ..I dont want to spend the rest of my days in a social life swapping insults with a guy named Mary...aaaagh! HELL!.

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 Post subject: Re: Lazertown ^^
PostPosted: 08 May 2013 04:45 
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Whole Nut
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Can't see a link to the map. :(

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 Post subject: Re: Lazertown ^^
PostPosted: 11 May 2013 10:15 
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Can't see a link to the map. :(
Astro kindly put it on his server if you want a look: 95.154.229.69:27017
;)


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