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 Post subject: Re: Lazertown ^^
PostPosted: 21 Apr 2013 13:03 
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(>Nutter<)
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Joined: 01 Nov 2008 18:09
Posts: 4239
Location: Lincolnshire
I just had a look. Good job Spongie.

Just one thing, the ice doesn't melt when you burn it :?: :roll: :D


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 Post subject: Re: Lazertown ^^
PostPosted: 21 Apr 2013 14:18 
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Crunchy Nut
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Joined: 03 Jun 2012 01:04
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Location: Russia, Moscow
How about to make ladder on p2 more smooth? Those big rungs are very uncomfortable for using. Or you made it intentionally?


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 Post subject: Re: Lazertown ^^
PostPosted: 21 Apr 2013 16:12 
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You did a good job with the garage mate. :D

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 Post subject: Re: Lazertown ^^
PostPosted: 21 Apr 2013 18:41 
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Whole Nut

Joined: 22 Jul 2011 23:57
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Location: Stockholm, Sweden
Quote:
How about to make ladder on p2 more smooth? Those big rungs are very uncomfortable for using. Or you made it intentionally?
A smooth ladder?

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 Post subject: Re: Lazertown ^^
PostPosted: 21 Apr 2013 18:45 
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Quote:

A smooth ladder?
A slide?


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 Post subject: Re: Lazertown ^^
PostPosted: 21 Apr 2013 19:43 
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Joined: 14 Oct 2008 23:19
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Location: Txting in spawn til we lose the cap.
Map is very good Sponge I want to play it.

I prefer a more plain and brighter map as regards colours and textures, I feel its too multicoloured for my own taste :) I think a plainer map feels bigger and brighter.

The Gary-arge is bloody cold... poor snipers. :roll: Purple will be running to spawn just to keep warm.

I like the layout and everything else, unique futuristic feel to it, very advanced.

Nice one :D

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 Post subject: Re: Lazertown ^^
PostPosted: 21 Apr 2013 20:03 
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Crunchy Nut
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Joined: 03 Jun 2012 01:04
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Location: Russia, Moscow
Ladder to the second floor on p2. Rungs are too big on it. Currently you need to jump to climb up. This action isn't easy to do, especially in a combat rush. Why not to make a simple smooth slope or smaller rungs instead?


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 Post subject: Re: Lazertown ^^
PostPosted: 21 Apr 2013 20:10 
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(>Nutter<)
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Joined: 14 Oct 2008 23:19
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Location: Txting in spawn til we lose the cap.
Quote:
Ladder to the second floor on p2. Rungs are too big on it. Currently you need to jump to climb up. This action isn't easy to do, especially in a combat rush. Why not to make a simple smooth slope or smaller rungs instead?
I did not need to jump? so it may be fixed?

:)

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 Post subject: Re: Lazertown ^^
PostPosted: 21 Apr 2013 22:12 
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Same, I just walk up it.


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 Post subject: Re: Lazertown ^^
PostPosted: 22 Apr 2013 04:50 
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Crunchy Nut
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Joined: 03 Jun 2012 01:04
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Location: Russia, Moscow
I tried to walk up it, but many times found myself stuck between rungs.


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 Post subject: Re: Lazertown ^^
PostPosted: 22 Apr 2013 07:47 
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Crunchy Nut
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Joined: 22 Feb 2013 09:59
Posts: 243
Great job mate, I can see games being much shorter though, since there are now 3 routes onto p2 and p3. It'll be less lazytown, more tacticaltown :D

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 Post subject: Re: Lazertown ^^
PostPosted: 22 Apr 2013 14:42 
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I tried to walk up it, but many times found myself stuck between rungs.
Try the latest. Added player clip to stop this happening. You should glide up steps now.
;)

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 Post subject: Re: Lazertown ^^
PostPosted: 22 Apr 2013 14:44 
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Great job mate, I can see games being much shorter though, since there are now 3 routes onto p2 and p3. It'll be less lazytown, more tacticaltown :D

Once Ive got this finished and you're all happy with it I'll trim it back down to the original Lazytown map and close off the top area. Laser will stay :) as a Roof Jump deterrent :D

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 Post subject: Re: Lazertown ^^
PostPosted: 22 Apr 2013 14:46 
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(>Nutter<)
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Joined: 28 Oct 2008 11:07
Posts: 1695
Quote:
Map is very good Sponge I want to play it.

I prefer a more plain and brighter map as regards colours and textures, I feel its too multicoloured for my own taste :) I think a plainer map feels bigger and brighter.

The Gary-arge is bloody cold... poor snipers. :roll: Purple will be running to spawn just to keep warm.

I like the layout and everything else, unique futuristic feel to it, very advanced.

Nice one :D
Tnx bud, Tried the usual drab old boring colours though.. looks drab, old and boring imho :D
Idea was to make it look like old sort of 1950s sci fi.. old lookin futuristic. :? not easy.. almost there. OPen to suggestions from everyone. :D

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 Post subject: Re: Lazertown ^^
PostPosted: 22 Apr 2013 18:21 
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Joined: 28 Oct 2008 11:07
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Quote:
Are you using hint brushes, area portals and occlusions?
hey Cel, yeah occluders done now, areaportals when I've cleaned things up and to be honest theres not many places for hint brushes cos of linear level design but ill add where it makes a difference ;) cheers

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