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PostPosted: 28 Feb 2013 06:29 
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(>Nutter<)
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Diversity is the spice of life, Parva.

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please do be careful what you post. There are nutters about hehe.


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PostPosted: 28 Feb 2013 07:33 
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I agree with Parva for the most part. Multiple different maps have been tried and tested and none of them has the appeal of the original lazytown.

Larky's rc1 or whatever it was called, the wooden map, came pretty damn close and was fun to play.

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PostPosted: 28 Feb 2013 19:03 
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yeah RC1 and RC2 were very nice,its a shame RC2 broke,does anyone have these still?

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PostPosted: 28 Feb 2013 19:13 
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Crunchy Nut
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id like to play these maps. Im guessing they are the ones on the image on the front page!


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PostPosted: 28 Feb 2013 19:25 
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There are or were a number of maps with links to them here somewhere.
I have 26 different versions of Lazy in my maps folder, and I know others have a few I haven't got!


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PostPosted: 28 Feb 2013 19:27 
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Crunchy Nut
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I have 26 different versions of Lazy in my maps folder, and I know others have a few I haven't got!
Lazytównmon
Gotta Download Them All!


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PostPosted: 28 Feb 2013 20:54 
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So many years and I haven't yet played the payload version. :x

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PostPosted: 02 Mar 2013 18:46 
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I've now got the RC1/RC2 maps ,the 2nd being more broken than first however would anyone actually want this instead of Lazytown_g?

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PostPosted: 02 Mar 2013 23:52 
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I've now got the RC1/RC2 maps ,the 2nd being more broken than first however would anyone actually want this instead of Lazytown_g?
Let's try them out next week (apart from Wednesday of course :P)


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PostPosted: 03 Mar 2013 04:57 
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there's no point trying them until fixed,maybe larky can take a look but i don't think he has been around for a long time.....

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PostPosted: 04 Mar 2013 18:32 
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How broken are they?
Like, unplayable-y broken or just bugs?


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PostPosted: 04 Mar 2013 20:52 
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I kind of remember some issue with one of the moving spawns I think? Were there people getting stuck? Was that only a dream?

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please do be careful what you post. There are nutters about hehe.


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PostPosted: 04 Mar 2013 21:27 
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You are right Itzkin. The doors wouldn't open haha

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There is always a Torn in garage.

If you say "plz" because it is shorter than please, then I'll say "no" because it is shorter than yes.


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PostPosted: 04 Mar 2013 22:10 
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wait... moving spawns?
THE SPAWN ROOMS MOVE?
:o


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PostPosted: 04 Mar 2013 22:47 
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wait... moving spawns?
THE SPAWN ROOMS MOVE?
:o
Imagine cp_well or cp_granary. There was a hallway above the garage that had a spawn room which was active when the team had point 4 I think.
Anyway that hallway was leading to a balcony to the yard between p2 and p3 and it was at roughly the same height as the roof which lead to really easy spam to it from there. My unbiased opinion is that that was bad design :D

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please do be careful what you post. There are nutters about hehe.


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