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 Post subject: Re: Higher Sky Limit
PostPosted: 24 Feb 2013 12:36 
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Crunchy Nut
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Joined: 11 Dec 2012 19:52
Posts: 246
yeah I guess :P
But i still get pissed off by hitting the roof at spawm >:(


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 Post subject: Re: Higher Sky Limit
PostPosted: 12 Jun 2014 14:57 
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No Nut

Joined: 06 Jun 2014 19:37
Posts: 13
The sky limit should be higher as it helps people improve in both airshots and rocket jumping.
It also allows scouts to practice a bit more as they are a bit under-powered on the map.

The only downsides (in some of your minds) are:
1. ...that it's harder to airshot them or you have a smaller advantage on the roof. The roof is a bit OP for demos and for some soldiers, so this should be dealt with swiftly.
2. Prevents spam...ummm....not really when you think about it. Infact, the low skybox can sometimes allow pills to fly lower and become more accurate rather than flying higher and being more random and requiring more skill.

The sky limit is also ridiculously low from spawn until the end of your last point (last one to capture) that you practically can't jump.

P.s.

If lag is seen as a problem then either:
1. get a better PC/laptop (No offense)
2. or use an fps cfg (simple, free, and underated).

#nocritspls #nogoombapls #extra spawns plz #balancedmappls

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#nocritspls #nogoombapls #extra spawns plz #balancedmappls


Last edited by Cl@ss1c on 12 Jun 2014 15:20, edited 1 time in total.

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 Post subject: Re: Higher Sky Limit
PostPosted: 12 Jun 2014 14:58 
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No Nut

Joined: 06 Jun 2014 19:37
Posts: 13
x_x another pointless message.

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#nocritspls #nogoombapls #extra spawns plz #balancedmappls


Last edited by Cl@ss1c on 12 Jun 2014 15:21, edited 1 time in total.

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 Post subject: Re: Higher Sky Limit
PostPosted: 12 Jun 2014 15:16 
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Pea Nut

Joined: 19 Apr 2014 18:18
Posts: 27
The skybox should be raised and the buildings should be taller so things behind them don't need to be rendered.

#nocritspls

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#nocritspls Nobody needs random crits.
"Shallow men believe in luck. Strong men believe in cause and effect." -Ralph Waldo Emerson


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 Post subject: Re: Higher Sky Limit
PostPosted: 12 Jun 2014 15:59 
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(>Nutter<)
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Joined: 31 May 2010 23:19
Posts: 1682
Location: sheep shaggers paradise
If you fancy building some new maps go for it. it's a long time since we had a half decent update. Larky did most of the work on maps around here a long time back BUT then found love. (i do hope him and the other guy still have love) :lol: :lol: :lol: :lol: :lol:

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Dazmond "Should I go sniper"
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 Post subject: Re: Higher Sky Limit
PostPosted: 12 Jun 2014 16:02 
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Pea Nut

Joined: 19 Apr 2014 18:18
Posts: 27
Quote:
If you fancy building some new maps go for it. it's a long time since we had a half decent update. Larky did most of the work on maps around here a long time back BUT then found love. (i do hope him and the other guy still have love) :lol: :lol: :lol: :lol: :lol:
Looks like I need to get into mapping then C:

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#nocritspls Nobody needs random crits.
"Shallow men believe in luck. Strong men believe in cause and effect." -Ralph Waldo Emerson


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 Post subject: Re: Higher Sky Limit
PostPosted: 12 Jun 2014 16:05 
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(>Nutter<)
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Joined: 31 May 2010 23:19
Posts: 1682
Location: sheep shaggers paradise
You go for it mate. But don't expect thanks from Nutters :lol: :lol: :lol: :lol: :lol: :lol:

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Dazmond "Should I go sniper"
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 Post subject: Re: Higher Sky Limit
PostPosted: 12 Jun 2014 16:09 
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No Nut

Joined: 06 Jun 2014 19:37
Posts: 13
You don't need to make a new map, it just needs to be improved. Not many improvements either...about as many updates as you see in a pro version of an original map (e.g koth_viaduct_pro_rc4). If i knew how to make a map i would, but i don't have a clue.

#nocritspls #nogoombapls #extra spawns plz #balancedmappls

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#nocritspls #nogoombapls #extra spawns plz #balancedmappls


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 Post subject: Re: Higher Sky Limit
PostPosted: 12 Jun 2014 16:14 
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Pea Nut

Joined: 19 Apr 2014 18:18
Posts: 27
Don't worry cless, i'm on it.

#nocritspls

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#nocritspls Nobody needs random crits.
"Shallow men believe in luck. Strong men believe in cause and effect." -Ralph Waldo Emerson


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 Post subject: Re: Higher Sky Limit
PostPosted: 12 Jun 2014 16:51 
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(>Nutter<)
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Joined: 01 Nov 2008 18:09
Posts: 4226
Location: Lincolnshire
I think our lazytown_g version does have a higher sky limit than lazytown_lazyday?


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 Post subject: Re: Higher Sky Limit
PostPosted: 12 Jun 2014 17:02 
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Pea Nut

Joined: 19 Apr 2014 18:18
Posts: 27
Quote:
I think our lazytown_g version does have a higher sky limit than lazytown_lazyday?
It needs to be higher c:

I'm able to market garden people at the top of spawn but most people struggle to do that so it needs to be higher, it's fun to see people jump. Also it's easy to spam pipes into spawn as the pipes will bounce off the low skybox.

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#nocritspls Nobody needs random crits.
"Shallow men believe in luck. Strong men believe in cause and effect." -Ralph Waldo Emerson


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 Post subject: Re: Higher Sky Limit
PostPosted: 12 Jun 2014 17:46 
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No Nut

Joined: 06 Jun 2014 19:37
Posts: 13
Comparing this map to another version isn't relevant. It's still too low.

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#nocritspls #nogoombapls #extra spawns plz #balancedmappls


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 Post subject: Re: Higher Sky Limit
PostPosted: 12 Jun 2014 18:04 
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(>Nutter<)
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Joined: 01 Nov 2008 18:09
Posts: 4226
Location: Lincolnshire
Ah, i don't jump :? :lol:


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 Post subject: Re: Higher Sky Limit
PostPosted: 12 Jun 2014 18:21 
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Pea Nut

Joined: 19 Apr 2014 18:18
Posts: 27
Quote:
Ah, i don't jump :? :lol:
I'm sorry to hear that you are unable to jump :c

Maybe Mary will give you his legs, he doesn't need them anyway.
Image

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#nocritspls Nobody needs random crits.
"Shallow men believe in luck. Strong men believe in cause and effect." -Ralph Waldo Emerson


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 Post subject: Re: Higher Sky Limit
PostPosted: 13 Jun 2014 22:03 
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Crunchy Nut
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Joined: 11 Dec 2012 19:52
Posts: 246
I tried to do it once, but I couldn't get a decompiled version of lazytown_g and all map decompiler software i tried didn't work as the person who created it encrypted it (or something) so until then there isn't much we can really do


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